Sart-Ernage Farm Swallows of Death #3 |
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(Attacker) Germany | vs |
France
(Defender)
Morocco (Defender) |
Formations Involved | ||
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France | 1re Division Marocaine | |
Germany | 3rd Panzer Division | |
Germany | 4th Panzer Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Swallows of Death |
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Historicity | Historical |
Date | 1940-05-15 |
Start Time | 09:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 236 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 32 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 220 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 2 | Maps + Counters |
Swallows of Death | Base Game |
Introduction |
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Both German attacks against the railway line at Gemboux failed on 14 May, with the “colored” Moroccans turning back the Master Race with ease. On the next morning, the Germans ruined a magnificent sunrise by sending in a flight of Stukas to pour loads of bombs into the Moroccan lines. Soon afterward, the tanks and infantry of 4th Panzer Division attacked in much greater numbers than they had the day before. But the French artillery got the jump on their German counterparts, silencing the enemy guns and depriving the pioneers of the covering fire they’d need to push through the railway obstacle. Meanwhile south of Ernage, the French built their defense around the Sart-Ernage farm, turning it into a strongpoint bristling with mortars, machine-guns and antitank guns (including the powerful 47mm APX). |
Conclusion |
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The 4th Panzer Division’s tanks joined the fray far too soon, allowing French heavy artillery, minefields and well-sited anti-tank guns to wreak havoc in their ranks. Squad leader Louis Brindejonc commanding one of the 25mm anti-tank guns claimed seven German tanks that morning. Fierce and bloody fighting raged along the sunken railway before the Germans retreated and allowed the Stukas to pummel the defenders again. The German infantry then continued the assault alone, and at a high price they successfully infiltrated the railway to move into the fields beyond it. Forces diverted from the heavy fighting near the railway station at Gembloux eventually joined them, once the Germans figured out that the Moroccans could not be dislodged from there. By noon the French forces had lost heavily themselves in numerous close assaults, but the counterattack to restore their line was ready for launch. |
Additional Notes |
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Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France. When a French piece in the order of battle was apparently Moroccan and was in the Division Marocaine set, that piece was used in the order of battle list. Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable. When Moroccan pieces for artillery and transport run out, substitute French pieces for the remainder. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The unit label on the counter is 25mm, but should be 20mm. No effect on play. (plloyd1010
on 2016 Apr 01)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
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Brick wall! | ||||||||||||
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The Moroccan set up in the same old area, only had MUCH more to set up with. Throw in all the Artillery they had to boot.... and it WAS rather like beating one's head against a brick wall. Found a hole in the line during the third turn 3 (a bogus minefield) and the German Commander tried to shuttle the tanks in through the hole. Unfortunately, the hole was buttressed by a town, which proved absolutely unbeatable, on one side and a "2" minefield on the other side. Reinforcements came (both sets of them) on the same turn (11), due to miserable dicing for the first set of reinforcements, and tried to shuttle them through the singular hole in the line. The Right side of the Moroccan rear began to break apart during turn 11 and the German tanks and infantry started pushing toward the "money makers" on that side of the arena in the hopes that there would be enough time left to pick off a few of the town hexes on the Left side of the arena. This proved to be a futile attempt, as the Moroccans had plenty of reserves to shore up any cracks in the defense. All in all a very frustrating battle for the Germans. (Note: There SHOULD be a way to get through a solid line like that, but to date I haven't found it.) |
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