First Contact Swallows of Death #1 |
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(Attacker) Germany | vs |
France
(Defender)
Morocco (Defender) |
Formations Involved | ||
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France | 1re Division Marocaine | |
Germany | 35th Panzer Regiment | |
Germany | 4th Panzer Division |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Swallows of Death |
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Historicity | Historical |
Date | 1940-05-14 |
Start Time | 10:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 32 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 169 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 2 | Maps + Counters |
Swallows of Death | Base Game |
Introduction |
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The Allied "Dyle Plan" had called for a line of anti-tank obstacles around the Belgian cities of Wavre and Namur that would slow the German advance long enough to allow French infantry to dig in behind it. But when the Cavalry Corps retreated, the defenses might as well not have existed at all and only delayed the panzers very briefly. Around the small city of Gembloux, the crack 1st Moroccan Division feverishly dug in to meet the armored assault. On the morning of the 14th, the first German tanks arrived - a company from the 35th Panzer Regiment, along with some armored cars, that had simply followed the retreating tanks of the French Cavalry Corps as though they belonged with them. |
Conclusion |
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The Germans struck quickly, hoping to take the French by surprise. By 1000 the German tanks had penetrated into the town of Emage, up to the railway line. Two companies of the 1st Moroccan Tirailleurs held the town, with a third behind the railway embankment. They opened fire with their 25mm guns at point-blank range, destroying nine of them while the rest of the panzers fled behind a screen from more tanks of the 35th Panzer Regiment. The Germans would try again in the afternoon, supported by Stuka dive bombers, and again in a third attempt, but the Moroccans held their ground. |
Additional Notes |
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Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France. When a French piece in the order of battle was apparently Moroccan and was in the Division Marocaine set, that piece was used in the order of battle list. Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The unit label on the counter is 25mm, but should be 20mm. No effect on play. (plloyd1010
on 2016 Apr 01)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Swallow of Death, scenario #1: First Contact | ||||||||||||
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Swallow of Death, scenario #1: First Contact Funny, I rarely start with the first scenario of a new game or supplement but scenario one looked good and was only one partial map and fourteen turns with an odd match of forces meeting in combat and some special railroad rules. The French/Moroccan side setup west of the main railroad, dug in, with minefields and roadblocks as well. The Germans start with one armored force but on turn three more armor and MTC Infantry enter to reinforce the Germans. The Germans air force showed up 4 times in the 14 turns. Sure the Moroccans can sit in their dug-in line of defense and shot up German tanks and armored cars in the beginning but midway through, they will have to go after those railroad crossings and eastside town hexes. The Germans pushed their luck a couple of times trying to go after western towns and through minefields which cost them a couple of SK222 armored car steps. The Moroccans in the north cross over the railroad embankments and occupied several towns on the eastern side, as the Germans are short on Infantry to cover all the victory objectives and their armor is good to get some of these objectives but still takes hits from those Moroccan 25mm AT guns. By the end of the game, I wasn’t sure who won, so I did a count. Between the step losses, the towns on the eastside and the towns on the westside which are different point levels and the control of the railway intersections, if I kept track of everything correctly, the Germans had 17 points and the Moroccans/French had 22 points. The Difference of 5 points and a Moroccan/French Minor Victory. The French lost two leaders and the Germans one leader, not that they count. A pretty close scenario, and a few events or dice rolls differently and it could have gone either way. The Germans are pretty hemmed in on the first couple of turns with only armor and on turn three they get 6 units of valuable motorcycle Infantry but not enough to take on all those Moroccan Infantry and they need their armor to help. I think the Moroccans have a very slight edge but only playing this scenario once, I can’t say for sure. I fun first gameplay in this game supplement. The counters for Swallows of Death are excellent without any knobs and I hope AP keeps using this counter making vendor. |
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0 Comments |
Slow but steady. | ||||||||||||
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It was a slow and steady push to get the Moroccans to retreat. They couldn't counter too much as they would loose their defensive advantage against the German armor. Not much could be done. |
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0 Comments |