1940: Swallows of Death
AP Series | Panzer Grenadier |
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Designer | Leonard |
Game Type | Expansion |
Format | Book |
Release Date | 2023-05 |
Availability | In Print |
Scenarios | 30 |
Counters | 88 |
Counter Type | Die-cut |
Maps | 0 |
Overall Rating, 9 votes |
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3.11
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Expansion Rank: 98 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 3% | Played by 2% | AAR'd by 2% | Medaled by 0% |
Rank | 143rd of 168 | 119th of 156 | 100th of 153 | TBD |
Expansion Game Requirements & Playability | |
---|---|
30/30 | Swallows of Death |
30/30 | Fall of France 2 |
13/30 | Road to Dunkirk |
Total | |
---|---|
Side 1 | 3 |
Draw | 1 |
Side 2 | 5 |
Swallows of DeathIn August 1939, France's Armee d'Afrique mobilized ten Moroccan infantry regiments; all of them would fight in the coming campaign in France, three of them forming the elite 1st Moroccan Infantry Division. The "Swallows of Death" already carried a fearsome fighting reputation from the trenches of the First World War, and they would only add to their black swallow insignia's legend in the Second. 1940: SWALLOWS OF DEATH is an expansion for PANZER GRENADIER: 1940 THE FALL OF FRANCE, focused on the exploits of Moroccan troops in the 1940 campaign. You get 35 new scenarios for 1940: THE FALL OF FRANCE, plus 88 new die-cut, silky smooth pieces. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. First Contact | 3 | 2 | 3.7 |
02. Fais ce que tu fais | 1 | 1 | 3 |
03. Sart-Ernage Farm | 1 | 1 | 4 |
04. Red Dusk | 1 | 1 | 3 |
05. Furia Marocchina | 0 | 0 | --- |
06. Défense à la Marocaine | 0 | 0 | --- |
07. In Napoleon’s Footsteps | 0 | 0 | --- |
08. Seneffe | 0 | 0 | --- |
09. Bridgehead on the Escaut | 0 | 0 | --- |
10. Thunder Clouds | 0 | 0 | --- |
11. Company Town | 0 | 0 | --- |
12. Escape from Carvin | 0 | 0 | --- |
13. At the Barricades | 0 | 0 | --- |
14. Hedderich’s Roadblock | 0 | 0 | --- |
15. The Footbridge at Mouzaive | 1 | 1 | 3 |
16. Maisons Fortes | 1 | 1 | 2 |
17. The Ardennes Canal | 0 | 0 | --- |
18. Sacrifice at La Horgne | 0 | 0 | --- |
19. Counter-Attack at Voncq | 0 | 0 | --- |
20. The Trélon Gap | 0 | 0 | --- |
21. Welcome to La Capelle | 0 | 0 | --- |
22. Fleeting Success | 0 | 0 | --- |
23. Stuck on the Sambre | 0 | 0 | --- |
24. The Locquignol Clearing | 0 | 0 | --- |
25. Out of the Mormal Forest | 1 | 1 | 2 |
26. La Baraka | 0 | 0 | --- |
27. Tank Destroyers | 0 | 0 | --- |
28. Pour l’Armée de Paris | 0 | 0 | --- |
29. The Dauphin Crossroads | 0 | 0 | --- |
30. First In, Last Out | 0 | 0 | --- |
AFV Rules Pertaining to this Game's Order of Battle |
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16 Errata Items | |
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Moroccan HMG should have 1 MP like all French HMG. (leonard
on 2024 Jun 16)
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Scen 7 |
The last bullet in the German victory point list should say 40%, not 20%. (plloyd1010
on 2023 Oct 27)
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Scen 30 |
Special rule nr 4 is missing. Here it is: (Optional) Deep Ravine. The river is minor but it flows in a deep ravine. Treat river hexes as a 20m depression and limiting terrain. Units entering river hexes from non-river hexes pay the following movement costs; Foot 2, Motorized Prohibited, Mechanized 6. Units entering river hexes from river hexes pay the normal movement costs. Units moving onto a river hex that contains a bridge have two options: they can pay the road movement costs to use the bridge or they can pay the movement costs outlined above to be in the depression. Units that use the bridge are at ground level. Units in the depression benefit from a 1 column left shift (-1) when they are the target of direct or anti-tank fire and have first fire when defending in assault. (leonard
on 2023 Dec 05)
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Scen 30 |
Per Philippe: Optional Special Rule #4 (or AP forgot to delete the reference...). The rule is: (Optional) Deep Ravine. The river is minor, but it flows in a deep ravine. Treat river hexes as a 20m depression and limiting terrain. Units entering river hexes from non-river hexes pay the following movement costs; Foot 2, Motorized Prohibited, Mechanized 6. Units entering river hexes from river hexes pay the normal movement costs. Units moving onto a river hex that contains a bridge have two options: they can pay the road movement costs to use the bridge or they can pay the movement costs outlined above to be in the depression. Units that use the bridge are at ground level. Units in the depression benefit from a 1 column left shift (-1) when they are the target of direct or anti-tank fire and have first fire when defending in assault. (Juiceman
on 2023 Dec 06)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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This is actually another ½track vehicle, simiar to the AMR33 & AMR35. It used the mechanized movement rate. (plloyd1010
on 2013 Apr 20)
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The unit label on the counter is 25mm, but should be 20mm. No effect on play. (plloyd1010
on 2016 Apr 01)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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One unit from Eastern Front has a direct firepower of 3-5 on its reduced side instead of the normal 4-5 (garbare83686
on 2023 Nov 26)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
France |
100%
|
France |
Morocco |
60%
|
Morocco |
Britain |
10%
|
Britain |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
93%
|
Inflict Enemy Casualties |
Urban Assault |
77%
|
Urban Assault |
Road Control |
30%
|
Road Control |
River Crossing |
27%
|
River Crossing |
Bridge Control |
20%
|
Bridge Control |
Exit the Battle Area |
13%
|
Exit the Battle Area |
Rural Assault |
10%
|
Rural Assault |
Breakout |
3%
|
Breakout |
Delaying Action |
3%
|
Delaying Action |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
80%
|
Off-board Artillery |
Terrain Mods |
73%
|
Terrain Mods |
Reinforcements |
67%
|
Reinforcements |
Randomly-drawn Aircraft |
40%
|
Randomly-drawn Aircraft |
Minefields |
30%
|
Minefields |
Anti-tank Ditches |
17%
|
Anti-tank Ditches |
Anti-infantry Wire |
10%
|
Anti-infantry Wire |
Entrenchments |
10%
|
Entrenchments |
Severe Weather |
7%
|
Severe Weather |
Hidden Units |
3%
|
Hidden Units |