Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Coastal Highway 2
Sword of Israel #22
(Attacker) State of Israel vs Arab Republic of Egypt (Defender)
Formations Involved
Display
Balance:



Overall balance chart for SwIs022
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Sword of Israel
Historicity Historical
Date 1967-06-08
Start Time 10:30
Turn Count 22
Visibility Day
Counters 91
Net Morale 1
Net Initiative 3
Maps 1: 66
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 168
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Road Control
River Control
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Introduction

As Granit Force drove within 20 kilometers of Kantara they encountered a second roadblock. What few elements of the Sinai Field Army that still possessed a semblance of unit cohesion had been ordered to delay the Israelis long enough for reserves held back to protect the Suez Canal to deploy. Fortunately for the Israelis of Granit Force, they'd also been joined by Aluf Mishne Eitan and some of his paratroopers and Patton tanks, since this would be a harder nut to crack.

Conclusion

Initially Eitan sent the Patton tanks right down the road through the Egyptian roadblock, firing as they went. Once the tanks passed through, the Egyptians blocked the road and began fighting in both directions, including using a new weapon against the Pattons, the AT-1 "Snapper" antitank guided missile. Aluf Mishne Eitan was shot in the face early on which caused the paratroopers' attack to completely falter. It was not until the IAF had worked over the Egyptians for over two hours that the ground assault again made any headway. The road was finally clear but supplies had run short and moving on would be a challenge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Motorized
State of Israel Order of Battle
Israeli Defense Forces
  • Motorized

Display AARs (1)

Bravery to no Avail
Author Blackcloud6
Method Solo
Victor State of Israel
Play Date 2022-06-16
Language English
Scenario SwIs022

After passing the first Egyptian roadblock, the Israeli Granit Task Force continues to drive to the Suez Canal at Kantara. With 20 km to go, Granit TF encounters another Egyptian blocking force this time block the bridge over a small canal. The Egyptians have dug in infantry, SU-100 Assault Guns, T-54, and T-55 tanks backed by mortars and occasional air support. Granit TF within AMX-13 light tanks and jeeps with recon platoons is reinforced by M48A2 tanks and a battalion of paratroopers mounted in halftracks.

The Israelis halt and engage the Egyptian Armor at long range and within 45 minutes have destroyed al the T-54s and T-55 and driven off the SU-100s. The Israeli force surges forward, clears the first town and envelopes the bridge and western town by forcing the canal both in the north and south. Although some Israeli vehicles get mired, a significant force crossed over and soon the Egyptians are surrounded. The Egyptian Air Force clobbers some AMX-13 platoons but it is not enough. The one Egyptian ATGM position fizzles on its first shot, out of ammo. By noon, the Egyptians are being reduced but the commandos and Egyptian command staff hold out n the bridge town for over an hour. By 1300 hours, the Egyptians are down to two demoralized half strength platoon and a handful of officers. The Egyptians surrender.

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