Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Coastal Highway
Sword of Israel #21
(Attacker) State of Israel vs Arab Republic of Egypt (Defender)
Formations Involved
Display
Balance:



Overall balance chart for SwIs021
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Sword of Israel
Historicity Historical
Date 1967-06-08
Start Time 06:30
Turn Count 14
Visibility Day
Counters 57
Net Morale 1
Net Initiative 3
Maps 1: 66
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 156
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Road Control
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Introduction

At dawn the Israeli Granit Force jumped off from Romani headed toward Kantara and the Suez Canal 40 kilometers away. At a narrow causeway across a salt marsh they encountered an Egyptian blocking force.

Conclusion

Trading shots with the Egyptians did not seem to promise victory so the Israeli jeeps with recoilless rifles began maneuvering through the marshy ground to turn the flanks. The T-55s tried to react by also moving into marshy terrain but several became mired and had to be abandoned. Eventually, threatened with being surrounded, the blocking force pulled out.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
  • Motorized
State of Israel Order of Battle
Israeli Defense Forces
  • Foot
  • Mechanized
  • Motorized

Display AARs (1)

Pound your way through
Author Blackcloud6
Method Solo
Victor State of Israel
Play Date 2022-06-01
Language English
Scenario SwIs021

The Israeli Granit Task Force has the mission to drive to the Suez Canal at Kantara. Along the way they encounter an Egyptian blocking force blocking the causeway of a salt marsh. The Egyptians have dug in infantry and t-55 tanks. The Israelis have a mobile force in AMX-13 light tanks and jeeps.

The Israelis opt to attempt to knockout the south flank T-55s and then attempt to outflank the position around the south flank. However, the tank duel does not go as planned and weakly armored AMX-13s take heavy losses before destroying all the T-55s. the Egyptians maneuver their northern T-55 into a good position that forced the Israelis to come forward. Now the Israeli commander is faced with reducing the Egyptian infantry blocking force and bulling through across the causeway. This works with air support pounding the Egyptian positions. With no threat to the AMX-13s, the Israelis hammer the Egyptian infantry throughout the morning and finally breaking them by 0930. But the price was high in AMX-13 casualties.

In the real battle the Israelis held back with the AMX-13s in along range duels and tried to outflank the position with the 106mm RCL jeeps. The Egyptians counterattacked with the T-55s into the marsh and mired all the vehicles. Once the infantry was without tank support and outflanked, they simply withdrew.

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