|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Sword of Israel |
Historicity |
Historical |
Date |
1967-06-05 |
Start Time |
14:00 |
Turn Count |
8 |
Visibility |
Day |
Counters |
30 |
Net Morale |
2 |
Net Initiative |
4 |
Maps |
3: 66, 70, 71 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
215 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Aluf Mishne Shadmi of General (Tat Aluf) Yoffe's Ugdah (31st Armored Division) led his 200th Armored Brigade down the twisting and boulder-strewn Wadi Haridin toward Bir Lahfan. Egyptian staff officers believed the area impassable to vehicles, and neither 7th Infantry to the north of the wadi or 2nd Infantry Division to its south spread their front to cover the gap. Israeli scouting reports from the 1956 war claimed that the area could be penetrated, though only with great difficulty, and just before the war began Israeli Gen. Ariel Sharon found (or at least later claimed to have found) the sketches buried in the IDF's archives. Shadmi expected to encounter no defenders, but to the Israelis' surprise they found some Egyptians waiting at the end of the wadi.
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Conclusion
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The wadi might as well have been left undefended: the Israeli Centurions drove straight at the Egyptians, shrugging off their fire. In fairly short order, the Israeli column was rolling onward toward Bir Lahfan to form the southern arm of a devastating pincer attack.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
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Arab Republic of Egypt Order of Battle
State of Israel Order of Battle