Khan Yunis Sword of Israel #1 |
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(Attacker) State of Israel | vs | Arab Republic of Egypt (Defender) |
Formations Involved | ||
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Arab Republic of Egypt | 108th Infantry Brigade | |
Arab Republic of Egypt | 263rd Tank Battalion | |
Arab Republic of Egypt | 7th Infantry Division | |
State of Israel | 77th Tank Battalion | |
State of Israel | 82nd Tank Battalion |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Sword of Israel |
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Historicity | Historical |
Date | 1967-06-05 |
Start Time | 08:30 |
Turn Count | 12 |
Visibility | Day |
Counters | 148 |
Net Morale | 2 |
Net Initiative | 3 |
Maps | 1: 64 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Anti-infantry Wire |
Anti-tank Ditches |
Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Sword of Israel | Base Game |
Introduction |
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After weeks of increasing tension, Israel launched a surprise post-dawn attack on Egyptian airfields, crippling their air force. Shortly thereafter, the ground attack began. In the southern part of the Gaza Strip, the Israeli Defense Force (IDF) 7th Armored Brigade under the command of Aluf Mishne Gonen opened the Israeli attack from Kibbutz Nahal Oz to break into Khan Yunis, destroy the majority of its defenders, seize the coastal highway, and then force its way southward through the town in the direction of Rafah in preparation for the drive on El Arish. Brave Palestinian and Egyptian defenders would attempt to thwart them. |
Conclusion |
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Although many PLA fighters initially surrendered to the Israeli tank crews, the Israelis did not have a plan to deal with captives so they let many of them go. Thereafter, the Palestinians fought well, providing stiff resistance against the Israeli onslaught, though their Egyptian allies fared less well. The Israeli armor, after having run through the town several times, declared the enemy suppressed and massed at the south end of Khan Yunis for the subsequent assault on Rafah. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Arabs sit back and let the Israelis come to you | ||||||||||||||
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Israelis need to exit units off the board and eliminate Arab counters. Bruce forgot the exiting part. Thought that since I a point per town so did he. We forgot the mire rule for Centurion 5 tanks moving into a town hex. Logistical short fall saved me. Then critical shortfall 2 turns later on 11. Even though the Israelis loss movement and fire for armored and weapon units it is not that bad in this scenario. I assault at a good column he is on the same column due to being in a town. Fails the die roll. Unit is removed play, even in the middle of an assault. ;-( I was going to move tanks next to towns for modifier in close assault as Israelis were in town hexes. Bruce fire next turn adjacent etc I lose if not both steps so he gets 4 points. I stayed in place. If he moved he would have "beamed up" out of the game. I could reclaim the town hex for the point. Town posses is what gave the the draw. Had 4 leaders with a 1 combat modifier and 3 w/a morale mod. Yes the Palestinians failed half the time. Failing to recover from demoralization means a step loss and flee some if need be. Brutal. |
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