Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Those Deadly Hills
Storm Division #9
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 216th Sturm Panzer Battalion
Germany 656th Panzerjäger Brigade
Germany 78th Storm Division
Soviet Union 307th Rifle Division
Display
Balance:



Overall balance chart for StmD009
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-09
Start Time 07:30
Turn Count 20
Visibility Day
Counters 133
Net Morale 1
Net Initiative 0
Maps 2: 41, 42
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 198
AAR Bounty 171
Total Plays 0
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

Having taken Hill 257, the Storm Division next moved to secure Hill 253 a few hundred meters to its south. The meat-grinder of Ponyri Station continued to churn, and possession of this rise would keep Soviet reinforcements from approaching the station from the east. By this point, both sides had suffered heavy losses, with the remaining troops thoroughly exhausted. But accompanied by the six remaining Ferdinand tank destroyers, the Storm Division went forward again.

Conclusion

While the Storm Division took the hilltop, allowing the Germans to bring the road from Maloarkhangelsk to Ponyri Station under direct fire, the Soviets had poured in fresh troops from the southern approach. A Guards Airborne division and another tank brigade moved up to aid 307th Rifle Division at the ruined station along with an armored train. But while the Soviets had fresh divisions to feed into the slaughterhouse, the Germans did not.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Mechanized
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Storm Division #9 - Those Deadly Hills
Author Juiceman
Method Solo
Victor Germany
Play Date 2024-10-01
Language English
Scenario StmD009

The roles are reversed for the last scenario, the Germans are tasked with clearing the 40m hill hexes on map 41, gaining control of the N-S road and eliminating more Soviet steps. The Germans have a plethora of OBA, 156 BF worth, plus the opportunity to win the air support battle (die roll). Did I mention the Germans also get an Elefant platoon and two platoons of Brummbars. Needless to say, the Germans pounded the dug in, and entrenched Soviet forces, once disrupted or demoralized the German Storm troops moved in to mop up the dazed survivors.

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