Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Afternoon in Hell
Storm Division #8
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 216th Sturm Panzer Battalion
Germany 656th Panzerjäger Brigade
Germany 78th Storm Division
Soviet Union 43rd Tank Regirnent
Soviet Union 74th Rifle Division
Display
Balance:



Overall balance chart for StmD008
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-08
Start Time 12:30
Turn Count 18
Visibility Day
Counters 116
Net Morale 1
Net Initiative 1
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 199
AAR Bounty 171
Total Plays 0
Total AARs 1
Battle Types
Exit the Battle Area
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

In its morning attack, 78th Storm Division took Hill 257 from its Soviet defenders. That advance made it imperative that the 74th Rifle Division renew its own advance against Protosova, and relieve the pressure on the 307th Rifle Division, fighting desperately on its left flank to hold onto Ponyri Station. The previous day's attacks had seen most of 74th Rifle Division's supporting armor left burning on the battlefield, but a few replacement tanks had been brought forward. After the 12th Artillery Division finished a preparatory bombardment, the Soviet soldiers went forward once again.

Conclusion

The greenest lieutenant on either side could have foretold the outcome of the attack before it began. When used correctly, the German heavy weapons put up an impenetrable wall of fire. The few supporting Soviet tanks failed to get within range of the Elefants supporting the defenders before breaking off the attack. This allowed the massive Sturmpanzers to work over the Soviet infantry at their leisure.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Motorized
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Storm Division #8 - Afternoon in Hell
Author Juiceman
Method Solo
Victor Germany
Play Date 2024-10-01
Language English
Scenario StmD008

The Soviets struggled in this one, once again they had to clear the hills of map 41, except this time the Germans had a couple platoons of Brummbars and one Elefant platoon that helped deny the Soviets the needed VPs. The Germans also won the air support battle with a couple of turns they received (die roll) multiple aircraft sorties. Once the Soviet armor was neutralized by the Elefant & 75mm ATGs the Brummbars went to work on the advancing Soviet infantry.

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