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Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Hill 257
Storm Division #6
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 216th Sturm Panzer Battalion
Germany 78th Storm Division
Soviet Union 307th Rifle Division
Display
Balance:



Overall balance chart for StmD006
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-08
Start Time 06:00
Turn Count 20
Visibility Day
Counters 129
Net Morale 1
Net Initiative 2
Maps 2: 41, 42
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 197
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

Like a bloody whirlpool, the grinding battle for Ponyri Station inexorably drew nearby formations closer and closer. While the 78th Storm Division kept most of its focus to the east and north-east as it tried to gain a flank guard position, Ninth Army ordered it to also take Hill 257, a rise directly in front of the Storm Division’s far right flank that had so far defied the neighboring 86th Infantry Division.

Conclusion

The Storm Division successfully stormed Hill 257, aided by plenty of artillery fire and additional assault guns (described in some accounts as “tanks”). The Soviets awaited them on the opposite side of the hill. Direct fire from the 837th Artillery Regiment claimed 23 tanks destroyed, but for the moment, the Germans held the high ground.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Mechanized
  • Motorized
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Storm Division #6 - Hill 257
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2024-01-01
Language English
Scenario StmD006

The Germans were subjected to accurate OBA fire as they advanced south to clear the 40m hill hexes on map 41, they tried to outflank the Soviet entrenchments, but the Soviets had brought up five batteries of 76.2mm guns, which took out a Brummbar platoon. Stubborn resistance (dice rolls) by the Soviets caused the Germans to achieve only one VC for a Soviet minor victory.

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