Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Pre-Emptive Attack
Storm Division #5
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 656th Panzerjäger Brigade
Germany 78th Storm Division
Soviet Union 43rd Tank Regirnent
Soviet Union 74th Rifle Division
Display
Balance:



Overall balance chart for StmD005
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-07
Start Time 12:00
Turn Count 18
Visibility Day
Counters 118
Net Morale 1
Net Initiative 1
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 199
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Hill Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

The Soviet 74th Rifle Division had halted the Storm Division's morning attack, causing Ninth Army commander Walter Model to order a renewed effort in the afternoon. But the Red Army struck first, with 74th Rifle Division supported by tanks making a fresh attempt to wrest the battered village ofProtosova from the Storm Division.

Conclusion

The Germans quickly rallied after the initial Soviet shock of impact, and managed to blunt the first attack on Protosova. Nine more times the Soviets came on only to be turned away with increasing difficulty each time. The Germans began to withdraw during the eleventh attack when a company of powerful Ferdinand tank destroyers arrived and restored their position. After dark the Germans pulled back without informing the tank destroyer crews. At dawn Soviet riflemen rousted the surprised sleeping crewmen and captured their huge vehicles.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Motorized
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Storm Division #5 - Pre-Emptive Attack
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2023-11-01
Language English
Scenario StmD005

The Germans are on the defensive and outnumbered 3-1, they have a large front to cover with limited resources, the key for them will be when and if a company of Elefants arrives as reinforcements, they just have to hold out till turn 9.

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