Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Drive on Lunika
Storm Division #4
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 216th Sturm Panzer Battalion
Germany 656th Panzerjäger Brigade
Germany 78th Storm Division
Soviet Union 43rd Tank Regirnent
Soviet Union 74th Rifle Division
Display
Balance:



Overall balance chart for StmD004
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-07
Start Time 06:00
Turn Count 20
Visibility Day
Counters 156
Net Morale 1
Net Initiative 0
Maps 2: 40, 43
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 205
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

Night fell with Protasova in German hands, and in the morning the 78th Storm Division attempted to resume the drive on Maloarkhangelsk. The first milestone would be the nearby village of Lunika, itself strongly-held by well-prepared Soviet troops. The attack went forward shortly after dawn, heralded by a heavy artillery bombardment.

Conclusion

The German advance barely got out of Protasova, and never even approached their objective. The Soviets smothered the slow-moving attackers with artillery fire, giving them little opportunity to bring up their massive firepower to overwhelm the defending infantry. In the afternoon, the Soviets would return to their own attack.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Mechanized
  • Motorized
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (4)

4 Errata Items
Scen 4

Soviet set up reads "Set Up Second," think it should read "Set up First"

(Juiceman on 2023 Nov 20)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Storm Division #4 - Drive on Lunika
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2023-11-01
Language English
Scenario StmD004

Payback is a bitch and the Soviet OBA came thru for this scenario, it helped to have four 18 strength and two 24 strength batteries as well as having the VVS finally show up did not hurt either.

The Germans cleared their first objective the small town of Sidorovka but their attack stalled in front of Lunika as their casualties mounted. The only bright spot for the Germans were the Brummbars, they were devastating when they got within firing range of Soviet infantry, but the Germans only had two platoons of them.

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