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Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Storming Protasova
Storm Division #2
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 78th Storm Division
Soviet Union 148th Rifle Division
Display
Balance:



Overall balance chart for StmD002
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Storm Division
Historicity Historical
Date 1943-07-06
Start Time 07:30
Turn Count 20
Visibility Day
Counters 126
Net Morale 1
Net Initiative 2
Maps 2: 41, 42
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 196
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Burning Tigers Maps + Counters
Storm Division Base Game
Introduction

The village of Protasova, by itself, had little to no strategic value, without a road junction and no high ground. But it did stand between the 78th Storm Division and its objective of Maloarkhangelsk, a town that did host a crucial road junction. Seizing that junction would go far to protect the left flank of the German divisions assaulting Ponyri Station in what would become a grinding, exhausting battle. But first, the Storm Division had to get through Protasova.

Conclusion

Despite the Storm Division’s title, it wasn’t really built for storming things. The fighting for Protasova took most of the morning, as the German infantry had to clear each individual house of its stubborn defenders. The Storm Division eventually secured the village, but the fighting would be even tougher before it could take Maloarkhangelsk.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
78th Storm Division
  • Mechanized
  • Motorized
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Storm Division #2 - Storming Protasova
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-09-01
Language English
Scenario StmD002

Fighting was centered around the town of Protasova, with the Germans clearing one Soviet entrenchment after another as they outflanked the town. German OBA, mortar fire and air support helped disrupt and demoralize the Soviet positions, but it was all on the well lead 7-3 Storm platoons that did the heavy fighting, many platoons were reduced but few eliminated.

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