They Were Wrong Spearhead Division #18 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Spearhead Division |
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Historicity | Historical |
Date | 1945-03-30 |
Start Time | 16:30 |
Turn Count | 15 |
Visibility | Day & Night |
Counters | 70 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 23, 24 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Hidden Units |
Off-board Artillery |
Reinforcements |
Smoke |
Terrain Mods |
Illumination |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Spearhead Division | Base Game |
Introduction |
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First Army’s plan to seal the Ruhr Pocket required the Spearhead Division to reach Paderborn by March 30th. The link-up with Second Armored Division would trap 350,000 Germans of Army Group B and put an end to organized German resistance in the West. On the previous day Spearhead had met only scattered light opposition and the division staff expected to reach Paderborn with little trouble. They were wrong. |
Conclusion |
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All during the night two regiments of Waffen SS trainees had marched south to take up defensive positions against Spearhead. Their heaviest weapons were the panzerfausts they brought with them, and these were only effective against armored vehicles when used at an up close and personal range. Nevertheless the youngsters had been indoctrinated during their time in the Hitler Youth and they took up their positions with little hesitation. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Spearhead Division, scenario # 18: Wewer | ||||||||||||
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Spearhead Division, scenario # 18: Wewer This as a difficult scenario to play for either side, as the Germans have a large area to defend but the Americans have a short time limit to exit units east against three German units of dreaded Tiger IIs and Infantry support. The Americans have three combat groups, one starts on the map and the other two come in as reinforcements but I believe there is a typo on the second group of reinforcements, if they roll a 6, they enter and exit in the same hex, so I ignored that and assumed entry is on map 24. There is little time, so the Americans have to rush their numbers forward but those Tiger IIs are monsters, even for the American M36s, M26s & Jumbo Sherman’s and they lost a great deal of them, only with assault combat were the American Infantry able to takeout only two steps of Tigers. Embarrassing but the Americans lost 44 steps, the Germans only lost 5 steps but the American exited off the east edge of the map 49 steps so the point difference favor the American by 5 points for a minor victory which felt hollow. But a fun scenario to play! |
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