Spearhead Division
AP Series | Panzer Grenadier |
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Designers | Perryman, Rouleau, Ward |
Game Type | Expansion |
Format | Book |
Release Date | 2017-06 |
Availability | In Print |
Scenarios | 25 |
Counters | 88 |
Counter Type | Die-cut |
Maps | 0 |
- 2017-10-18 KNPayne
Overall Rating, 67 votes |
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3.87
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Expansion Rank: 17 of 120 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 13% | Played by 6% | AAR'd by 4% | Medaled by 1% |
Rank | 59th of 170 | 45th of 160 | 65th of 157 | 66th of 98 |
Expansion Game Requirements & Playability | |
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25/25 | Spearhead Division |
25/25 | Elsenborn Ridge |
Total | |
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Side 1 | 20 |
Draw | 9 |
Side 2 | 40 |
Formed during the U.S. Army’s 1941 pre-war expansion, the Third Armored Division fought its way from Normandy deep into Germany. Breaking German resistance, the division suffered enormous casualties – over 16,000 of them, 2,500 of them killed in action (including division commander Maurice Rose). Late in the war, the division took the name “Spearhead” to note its achievements. Spearhead Division is a supplement for our Panzer Grenadier: Elsenborn Ridge game, featuring 88 new die-cut, mounted pieces displaying the division’s units in their own special color scheme. There are also 25 scenarios, and with four “battle games” that link them together. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Breaching the West Wall | 11 | 4 | 4.4 |
02. Enter the Buffaloes | 3 | 1 | 3.7 |
03. Buffalo Stampede | 3 | 0 | 3.7 |
04. All In | 2 | 1 | 4.5 |
05. Battle for the Supplies | 5 | 1 | 3.3 |
06. Diepenlinchen | 2 | 0 | 4.5 |
07. Munsterbusch | 1 | 0 | 4 |
08. Kottenich | 6 | 0 | 4 |
09. Bad Road to Hastenrath | 4 | 3 | 3.5 |
10. Round Two at Hastenrath | 1 | 0 | 3 |
11. Scherpenseel | 2 | 0 | 2 |
12. Back Into the Fray | 2 | 0 | 4 |
13. It Starts | 2 | 1 | 4 |
14. Altenkirchen | 1 | 0 | 3 |
15. Dillenberg | 1 | 0 | 3 |
16. Final Accounting | 2 | 0 | 3 |
17. Bazooka Town | 1 | 0 | 4 |
18. They Were Wrong | 3 | 1 | 3.7 |
19. The Cats Return | 1 | 0 | 5 |
20. Wewer | 2 | 1 | 3.5 |
21. Harste | 2 | 1 | 4.5 |
22. The Beast | 3 | 2 | 4 |
23. Osterode | 2 | 1 | 4.5 |
24. Gieboldehausen | 2 | 0 | 4.5 |
25. Bockelnhagen | 1 | 0 | 3 |
AFV Rules Pertaining to this Game's Order of Battle |
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8 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
United States |
100%
|
United States |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
96%
|
Inflict Enemy Casualties |
Urban Assault |
92%
|
Urban Assault |
Delaying Action |
36%
|
Delaying Action |
Exit the Battle Area |
36%
|
Exit the Battle Area |
Road Control |
20%
|
Road Control |
Entrenchment Control |
12%
|
Entrenchment Control |
Hill Control |
8%
|
Hill Control |
Rural Assault |
4%
|
Rural Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
100%
|
Off-board Artillery |
Smoke |
100%
|
Smoke |
Reinforcements |
64%
|
Reinforcements |
Anti-infantry Wire |
60%
|
Anti-infantry Wire |
Randomly-drawn Aircraft |
56%
|
Randomly-drawn Aircraft |
Minefields |
48%
|
Minefields |
Terrain Mods |
36%
|
Terrain Mods |
Severe Weather |
32%
|
Severe Weather |
Entrenchments |
24%
|
Entrenchments |
Illumination |
16%
|
Illumination |
Hidden Units |
8%
|
Hidden Units |