Retreat from Turiec Slovakia’s War #20 |
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(Defender)
Slovak Republic
(Defender) Soviet Union |
vs | Germany (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1944-09-21 |
Start Time | 10:00 |
Turn Count | 36 |
Visibility | Day |
Counters | 144 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 5: 102, 103, 104, 105, 6 |
Layout Dimensions | 140 x 43 cm 55 x 17 in |
Play Bounty | 262 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Ambush |
Inflict Enemy Casualties |
Rear Guard |
Rural Assault |
Conditions |
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Hidden Units |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Broken Axis | Maps + Counters |
Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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German attacks slowed as they gathered more force and repressed partisan activity in their rear areas, but the Slovaks took little advantage of the reprieve. The Tatra Division absorbed several new battalions and then pushed forward against the unprepared Slovaks around Sucany. Though the Slovaks fought hard, their position crumbled and a disorganized retreat began. Only the tough partisans of the Communist 1st Czech Brigade kept their heads. |
Conclusion |
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Only the intervention of the partisans, who included Red Army cadres, saved the Slovaks from annihilation. Slowed by ambushes, the Germans methodically reduced the guerillas and inflicted heavy casualties on them, but the Slovaks had the chance to rally and set up a new defense line. The 5th Tactical Group was soon disbanded, its men and weapons assigned to other units. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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