Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Slovak Surprise
Slovakia’s War #19
(Attacker) Slovak Republic vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for SlvW019
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
1.67
Scenario Rank: --- of 940
Parent Game Slovakia’s War
Historicity Historical
Date 1944-09-09
Start Time 07:00
Turn Count 16
Visibility Day
Counters 101
Net Morale 1
Net Initiative 1
Maps 3: 1, 4, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 182
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Road Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Broken Axis Maps + Counters
Fire in the Steppe Maps + Counters
Slovakia’s War Base Game
Introduction

While the Slovak National Uprising achieved some surprise, the Slovaks had never had the Germans’ total trust. Bratislava, the Slovak capital, had been garrisoned by a regimental-size SS battle group that immediately provided a strong mobile force for crushing the insurgency. The group disarmed the Bratislava garrison and quickly captured a string of key towns in southern Slovakia. The insurgent command gathered a large force to counterattack them, but instead of striking the SS in their camps found them already on the attack themselves.

Conclusion

The Slovaks had numbers, but few other advantages and the Germans ran over them in short order. The Germans captured the Slovak commander as well as most of their heavy weapons. “The men sit in the shade and play cards, while they should be building defensive positions,” raged Czechoslovak Army Headquarters, which was attempting to coordinate the uprising. “They often do not know why they are fighting, the commanders have no reserves and no plans about what to do if the defense is breached.”

Additional Notes

Slovaks use 10x Partisans (Soviet)

Substitute German Army counters for Schutzstaffel as needed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Luftwaffe
  • Mechanized
Schutzstaffel
  • Mechanized
Slovak Republic Order of Battle
Slovenská Armáda
  • Mechanized

Display Errata (3)

3 Errata Items
Scen 19

Setup: German Leaders 2x Capt & 5x LT, the counter mix only has 4x LT, maybe it should read 3x Capt & 4x LT, like previous scenarios

(Juiceman on 2023 Mar 11)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)

Display AARs (1)

#19 - Slovak Surprise
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-03-01
Language English
Scenario SlvW019

A quick 16 turn meeting engagement pitting a strong SS infantry formation with a Stug company, OBA and Luftwaffe support against a mix bag of Slovak forces consisting of infantry, partisans, light tanks and a bicycle company, both sides enter the map on turn one with the exception of the Slovak bicycle troops which can deploy on map 8.

Fighting initially centered around the town on map 4, as the Slovak bicycle company tried to hold off the entire German formation, hoping for reinforcement from the east, but the Slovak units were interdicted by the Luftwaffe and OBA. Once the town was cleared the SS moved east down the road clearing it of all Slovak units. From the start this scenario is an uphill battle for the Slovakian forces, who really never had a chance.

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