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Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Korbela's Tank
Slovakia’s War #13
(Attacker) Slovak Republic vs Soviet Union (Defender)
Formations Involved
Display
Balance:



Overall balance chart for SlvW013
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Slovakia’s War
Historicity Historical
Date 1943-05-15
Start Time 09:00
Turn Count 0
Visibility Day
Counters 38
Net Morale 0
Net Initiative 0
Maps 2: 102, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 156
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Hidden Units
Randomly-drawn Aircraft
Scenario Requirements & Playability
Broken Axis Maps + Counters
Fire in the Steppe Maps + Counters
Slovakia’s War Base Game
Introduction

Exposure to German anti-Slavic racism turned most Slovak officers into staunch anti-fascists, with the exception of Rudolf Pilfousek who became an ardent Nazi. When Pilfousek was named commander of the Slovak Security Division, his officers and troops began slipping away to join the partisans they were supposed to be fighting. One of them, a tank driver named Corporal Korbela, was determined to bring a substantial asset along with him.

Conclusion

Korbela waited for what seemed to be an opportune moment, and headed away from the rest of his unit towards the partisans. But his tank became stuck in the river bottom mud, and despite the eager help of the partisans he and the rest of his anti-fascist crew could not break it loose. When loyal tanks caught up and opened fire Korbela’s crew and the partisans removed the tank’s machine guns and fled into the woods where over 1,000 Slovak soldiers had already joined the movement.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Slovak Republic Order of Battle
Slovenská Armáda
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Foot
NKVD
  • Foot

Display Errata (1)

1 Errata Item
Scen 13

16 turns

(elfram2 on 2020 Sep 25)

Display AARs (1)

#13 Korbela’s Tank
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2022-08-01
Language English
Scenario SlvW013

Definitely should play this scenario head-to-head due to the hidden set up for the Partisans and for the possible defection of Korbela’s Tank but made do playing it solo, still a good scenario. The set up rules for the Partisans along with the varied victory conditions make this a challenging scenario for both sides and can hinge on the uncovering of Partisan forces and the defection or destruction of Korbela’s tank, which was the case for my play thru. For the Slovak player you have to get a lot done in short amount of time.

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