Defending Lojev Slovakia’s War #12 |
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(Defender)
Germany
(Defender) Slovak Republic |
vs | Soviet Union (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1942-11-14 |
Start Time | 03:30 |
Turn Count | 16 |
Visibility | Day & Night |
Counters | 48 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 2: 3, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 163 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Reinforcements |
Scenario Requirements & Playability | |
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Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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Having captured the town of Lojev, the partisans only held it for a few days before melting back into the forests. The Slovaks moved in once they were gone, but would not be left in peace. Backed by hardened cadres and heavy weapons, the partisans returned to the attack. |
Conclusion |
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The partisans subjected the battered town to several assaults, prompting the Slovaks to call for German reinforcements. Though the partisans could not make a serious lodgment in Lojev this time, they did ambush the Germans and inflict serious casualties on them. The Slovaks claimed to have killed over 50 partisans for the loss of but three of their own, though these figures are hard to substantiate. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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#12 Defending Lojev | ||||||||||||
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The Partisan infantry platoons have a movement rate of 2 which made for a slow approach march to the objective, lucky for them the Slovak forces did not have any artillery assets and the first 10 turns was at night. SS reinforcements arrived on time for a change with them overrunning a Soviet artillery battery on the way to reinforce the town, but the euphoria did not last as their 6/5 morale did not help. Just like the previous scenario it was control of the town that tipped the scales to a Soviet victory. |
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