Capturing Lojev Slovakia’s War #11 |
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(Attacker) Slovak Republic | vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1942-11-08 |
Start Time | 10:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 27 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 3, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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Though supposedly given lighter duty than the Mobile Division, the Slovak Security Division still saw plenty of combat well behind the lines. The Soviet partisan movement was strong in Western Ukraine, and made stronger by the fact that the Security Division had been given most of the Slovak Army's politically suspect officers. When a strong detachment of partisans overran a German police outpost in Lojev, the division’s recon group moved to relieve them with less enthusiasm than the division command expected. |
Conclusion |
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Ambushed outside of town, the Slovak divisional recon group fell back under heavy mortar fire. They attempted to flush the partisans from the woods and continue their advance, but lost heart when anti-tank rifle fire destroyed two of their accompanying armored cars. Chastened and defeated, the Slovaks broke off their attack. By the next summer, all of the recon group’s officers would either have been dismissed or deserted to join the partisans. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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#11 Capturing Lojev | ||||||||||||
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This scenario would be better off played head-to-head due to the Partisan forces starting the game hidden, but for solo play made the best of it, with that said it still played out well with the battle not decided until the last turn. The goal for both sides is the town, more so for the Slovaks since they earn 3 VPs for each hex controlled while the Partisans earn 1 VP with the usual 1 VP per step loss. The forces are pretty evenly matched with the Slovaks having the mobility and the Partisans the DF, the key is for the Slovaks to get to the town with minimal casualties trying to avoid the 45mm ATG. The fight was centered in and around the town with the Slovaks gaining enough town hexes and eliminating enough steps to win a minor victory. |
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