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Crimean Gateway Slovakia’s War #9 |
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| (Defender) Slovak Republic | vs | Soviet Union (Attacker) |
| Formations Involved |
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| Overall Rating, 2 votes |
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2.5
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| Scenario Rank: --- of 1094 |
| Parent Game | Slovakia’s War |
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| Historicity | Historical |
| Date | 1943-10-28 |
| Start Time | 07:00 |
| Turn Count | 24 |
| Visibility | Day |
| Counters | 104 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 4: 3, 4, 5, 7 |
| Layout Dimensions | 86 x 56 cm 34 x 22 in |
| Play Bounty | 184 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | FiAx015 |
| Battle Types |
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| Bridge Control |
| Hill Control |
| River Crossing |
| River Control |
| Conditions |
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| Off-board Artillery |
| Randomly-drawn Aircraft |
| Scenario Requirements & Playability | |
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| Broken Axis | Counters |
| Fire in the Steppe | Maps + Counters |
| Slovakia’s War | Base Game |
| Introduction |
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Reorganized, more or less, as an infantry division, the Slovaks spent the spring and summer of 1943 behind the German lines. That changed when the Soviets opened a powerful offensive in southern Ukraine that fall, and the Slovaks were rushed to hold the Molochna River north of Melitopol. Known as the “gateway to the Crimea,” the city and its vital rail lines had to be held or the entire peninsula would fall to the Red Army. |
| Conclusion |
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Flung into the line as a last reserve, the Slovaks stood up poorly. The division went into battle with a ration strength of less than 8,000; on top of casualties suffered, at least 2,000 of them deserted to the Soviets during the course of the battle. The Red Army sliced through the Slovak defenders and quickly moved forward to the Dnepr River, where the front stabilized for many months. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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| Another Miserable Scenario in Ukraine | ||||||||||||||
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This was a 5-session play through that was about as unbalanced & nonplaytested as they come. We had fun playing it, but this was just a conflict simulation that is virtually impossible for the Slovakian Army to win. It is also too long at 24 game turns - the Soviets had this one sewn up by the and of the 17th game turn - with no hope for the brave-but-doomed Slovak defenders. This one deserves a 2, at best, but I played with a determined & stimulating opponent who put up the best fight that is likely possible in this stinker of a 1943 scenario, that needs a a thorough rewrite. As published, this is probably a decent training scenario in SOLO play. Avoid it in SHARED play. |
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| 1 Comment |
SlvW008
Concur on all points with my distinguished opponent. We flipped a coin to pick the side to play in this historivcally correct but awful scenario-from-hell.
I sure need a double-headed penny!
This one is OK for solitaire play, but is completely unsuited for shared play.