Collective Farm Slovakia’s War #7 |
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(Attacker) Slovak Republic | vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 957 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1942-07-25 |
Start Time | 06:30 |
Turn Count | 32 |
Visibility | Day |
Counters | 120 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 4: 1, 4, 5, 8 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 189 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Duplicates | FiAx013 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Broken Axis | Counters |
Fire in the Steppe | Maps |
Slovakia’s War | Base Game |
Introduction |
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After refitting with replacement personnel and trucks, the Slovak Mobile Division set out in the second echelon of the German advance into the Caucasus. When fierce fighting broke out in and around the city of Rostov, the German corps command committed its shaky allies to capture a key collective farm northeast of the city. |
Conclusion |
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The Slovaks faced some of their fiercest fighting of the entire war, but slowly managed to force the Soviets back and capture the collective farm. In a marked difference from the unit’s first year of war, the division not only fought a successful action but was fit for action again afterwards. They re-joined the German second echelon and drove on into the Caucasus. |
Additional Notes |
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There are no actual truck counters in the Slovakian army counter mix. Use trucks from which ever Axis counter set that may be convenient. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Darn Near a Draw | ||||||||||||||
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Made a mistake in this one, as the more experienced player should take the attacking Slovakian side in this relatively-balanced, but boring, infantry-heavy, scenario that resulted in a hard-fought Soviet victory. We were happy to see this bloody, slog in the rear view. Without a senior leader decapitation & some miserable die rolling, this one would have been a draw, or a Slovakian victory. I give this 4-session play-through a rating of 2, only because Reconquista is a clever & challenging opponent at the controls of the Slovaks. This one is better suited to SOLO play. |
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1 Comment |
Generally concur with my distinguished, and lucky, opponent, though I think that this scenario deserves a solid 3 as a rating. It is better suited to solitaire play, IMHO.