Christmas Day Slovakia’s War #6 |
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(Defender) Slovak Republic | vs | Soviet Union (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1941-12-25 |
Start Time | 06:30 |
Turn Count | 28 |
Visibility | Day & Night |
Counters | 94 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 4, 7, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 183 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
River Control |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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Knowing their enemies to enjoy Christmas celebrations, the Red Army launched numerous attacks on the holiday. The Slovaks were dug in behind a river, with strong German formations on either side of them. But the Soviets had made careful preparations and backed their attacking infantry with strong artillery support, knowing this would unnerve the fragile Slovak brigade. The German divisions were struck at the same time, to make sure neither could lend assistance. |
Conclusion |
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The Slovaks held their positions, despite a lack of German support (powerful attacks kept their neighbors well-occupied themselves). The Slovak “division” had already detached one of its four battalions to coast defense duties on the Sea of Azov, leaving it the equivalent of a reinforced regiment. The duty on the Mius line would be the Slovak division’s only extended exposure to combat, and it held up very well. |
Additional Notes |
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There are no actual truck counters in the Slovakian army counter mix. Use trucks from which ever Axis counter set that may be convenient. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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A Hard to Win, near Draw, Slog | ||||||||||||||
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This was a 5-session slog of a scenario, with the clever & determined Sonora running the attacking Soviet side in this overlong and not-play-tested encounter. I had the defending Slovaks trying to hold their positions on a river with limited resources and a bad leader draw in this 3-map slugfest. Decent balance in this one and we used the FOW, consolidation and excess initiative optional rules. We also used this house rule: Road Movement for Mechanized & Foot Units - All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units. Both side alternated have really good die rolls, followed by very bad ones. the Slovaks were able to hold tighter positions in spite of heavy casualties. My opponent nearly emerged from this poorly-designed scenario with a hard-fought draw, before his senior leader was captured. While it could have gone either way, we give this unfinished one a rating of 2, probably generous, as it needs a re-think and rewrite. |
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