Mopping Up Slovakia’s War #2 |
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(Attacker)
Germany
(Attacker) Slovak Republic |
vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 3 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1941-06-27 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 67 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 1, 104, 4, 6 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 179 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Entrenchment Control |
Conditions |
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Entrenchments |
Hidden Units |
Minefields |
Off-board Artillery |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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Apparently embarrassed by his group’s failure, Pilfousek ordered them forward again only to find that the Soviets had pulled out without the Slovaks noticing. The German corps command then ordered the group back to assist a German engineer battalion that was reducing Soviet fortified positions left behind in the rapid advance. The Germans believed them to be unoccupied, but they had to be investigated all the same. |
Conclusion |
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Things began to go badly from the start, as the Germans drove right up to an unsuspected machine gun position and suffered terrible casualties. The Slovaks then sent their tanks forward in a reconnaissance-by-fire to find the hidden Soviet positions and determine which bunkers were occupied. Only after the tanks had been fired on did the Slovak infantry assault the strong points, with the help of their own engineers and a few survivors of the German unit. The Slovaks showed they could be just as careless as the Germans - several tanks were lost when they spotted Soviet anti-tank guns and moved directly in front of them to wait motionlessly for infantry support. |
Additional Notes |
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There are no actual truck counters in the Slovakian army counter mix. Use trucks from which ever Axis counter set that may be convenient. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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#2 - Mopping Up | ||||||||||||
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This scenario calls for the Soviet units to be hidden, which made for a different playing experience when played solo, with that said do not see my outcome or rating changing all that much if I had played against someone. The Soviets are stuck in their entrenchments which are not mutually supporting due to the set-up rules, while the Axis have to dig them out and if playing head-to-head the Axis would have to find them first. Two bright spots for the Axis they do have two batteries off OBA and two batteries of 75 mountain guns as well as two companies of light tanks. |
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