First Battle Slovakia’s War #1 |
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(Attacker) Slovak Republic | vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Slovakia’s War |
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Historicity | Historical |
Date | 1941-06-25 |
Start Time | 10:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 61 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 102, 104, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 172 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Fire in the Steppe | Maps + Counters |
Slovakia’s War | Base Game |
Introduction |
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The Slovak mobile group met its first opposition near Wojtkowa, in formerly Polish territory just to the northeast of the Slovak border. They found Red Army troops of 8th Rifle Corps who had been bypassed by the advancing German spearheads a few days earlier, undamaged and still ready to fight. Col. Rudolf Pilfousek sent his tanks forward to support an infantry assault. |
Conclusion |
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Eighth Rifle Corps remained full of fight, and most importantly well-supplied with corps-level artillery and ammunition. The border guards put up fierce resistance and the Slovak infantry balked at advancing even when accompanied by their tanks. Pilfousek pulled his troops back without having put a dent in the Soviet line. |
Additional Notes |
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There are no actual truck counters in the Slovakian army counter mix. Use trucks from which ever Axis counter set that may be convenient. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Historic Result - Slovaks No Match for the Soviets | ||||||||||||||
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A too-long scenario, in need of a rewrite. Took the Soviets in this 5-session play through of a not very interesting, probably not play tested scenario. Tankodactyl handled the Slovak Horde with their tanks in what should have been a relatively balanced scenario. The Russians had all the luck drawing leaders. We used the FOW, extended assault and excess initiative optional rules. Plus, we used these 2 house rules: 1) Road Movement for Mechanized & Foot Units All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Standardized Movement for Mechanized Units All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes. We liked using these 2 house rules which added materially to ease of play, fun & simplicity., more than making top for the wretched, defense-favoring, FOW rule Pretty straight forward & slightly boring battle. Slovakian luck helped make the first 6 game turns somewhat exciting, and then the massacre of the tanks & Solvak leaders began. The Slovaks never really recovered after the senior leader decapitation during game turn 10, and the Bolsheviks entranced the PG fates beginning in game turn 15 with far better than average moral recovery, initiative, close assault and adjacent-hex firefight results.. I give this doggish historical simulation a 2, since it was fun to play with a daring opponent. Save this one for SOLO play, or drop about 6 game turns if playing it in SHARED mode. |
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1 Comment |
Concur with the T-rex, although I liked this scenario better than he did, after all I had tanks!
Bad unit morale and poor leaders really hurt the Slovakian side in this fight, that mirrored what happened historically. Still, I think that with better luck, a shorter length, and a victory condition rewrite, this could have ended in a draw or a minor Slovak win.