Slovakia’s War
AP Series | Panzer Grenadier |
---|---|
Designer | Bennighof |
Game Type | Expansion |
Format | Book |
Release Date | 2019-08 |
Availability | In Print |
Scenarios | 23 |
Counters | 253 |
Counter Type | Die-cut |
Maps | 0 |
Overall Rating, 25 votes |
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2.52
|
Expansion Rank: 117 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 8% | Played by 2% | AAR'd by 2% | Medaled by 0% |
Rank | 90th of 168 | 100th of 156 | 102nd of 153 | TBD |
Expansion Game Requirements & Playability | |
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23/23 | Slovakia’s War |
23/23 | Fire in the Steppe |
18/23 | Broken Axis |
Total | |
---|---|
Side 1 | 7 |
Draw | 0 |
Side 2 | 13 |
In March 1939, the small, newly-created nation of Slovakia declared its independence from Czechoslovakia and immediately became a satellite of Nazi Germany. Slovak troops fought alongside the Germans for five years as the most minor of allies, but in 1944 they turned against the fascists in a patriotically-fought though poorly-coordinated National Uprising and fought with the victorious Allies in the last year of the war. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. First Battle | 3 | 1 | 2.7 |
02. Mopping Up | 2 | 1 | 2 |
03. Slovakia's Battle; Phase One | 3 | 2 | 2 |
04. Slovakia's Battle; Phase Two | 2 | 2 | 2.7 |
05. Holding The River | 2 | 1 | 2.7 |
06. Christmas Day | 2 | 1 | 2 |
07. Collective Farm | 1 | 0 | 3 |
08. High Water Mark | 0 | 0 | --- |
09. Crimean Gateway | 0 | 0 | --- |
10. Isthmus Guard | 1 | 1 | 3 |
11. Capturing Lojev | 1 | 1 | 4 |
12. Defending Lojev | 1 | 1 | 3 |
13. Korbela's Tank | 1 | 1 | 4 |
14. Fighting French | 1 | 1 | 3 |
15. Fighting Slovaks | 0 | 0 | --- |
16. Depot Guard | 0 | 0 | --- |
17. Fighting Germans | 0 | 0 | --- |
18. Slovak Revival | 0 | 0 | --- |
19. Slovak Surprise | 2 | 1 | 1.7 |
20. Retreat from Turiec | 0 | 0 | --- |
21. Raksa Valley | 0 | 0 | --- |
22. Brown Battalions | 0 | 0 | --- |
23. Uniformed Criminals | 0 | 0 | --- |
AFV Rules Pertaining to this Game's Order of Battle |
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18 Errata Items | |
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Scenario 14 German entry condition. original text "in any non-river hexes of the north edge of Board 20" Should be "in any non-river hexes of the north edge of Board 3" In first axis this scenario uses the river board 20, in Slovakia's war it uses the river board 3. (Philippe
on 2020 Apr 28)
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Scen 8 |
30 turns (elfram2
on 2020 Sep 25)
|
Scen 13 |
16 turns (elfram2
on 2020 Sep 25)
|
Scen 14 |
Scenario 14 German entry condition. original text "in any non-river hexes of the north edge of Board 20" Should be "in any non-river hexes of the north edge of Board 3" In first axis this scenario uses the river board 20, in Slovakia's war it uses the river board 3. (Philippe
on 2020 Apr 28)
|
Scen 19 |
Setup: German Leaders 2x Capt & 5x LT, the counter mix only has 4x LT, maybe it should read 3x Capt & 4x LT, like previous scenarios (Juiceman
on 2023 Mar 11)
|
Scen 23 |
24 turns (elfram2
on 2020 Sep 25)
|
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Slovak Republic |
100%
|
Slovak Republic |
Soviet Union |
61%
|
Soviet Union |
Germany |
57%
|
Germany |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
87%
|
Inflict Enemy Casualties |
Urban Assault |
52%
|
Urban Assault |
Road Control |
30%
|
Road Control |
Exit the Battle Area |
26%
|
Exit the Battle Area |
River Control |
13%
|
River Control |
Hill Control |
13%
|
Hill Control |
Entrenchment Control |
4%
|
Entrenchment Control |
Bridge Control |
4%
|
Bridge Control |
River Crossing |
4%
|
River Crossing |
Meeting Engagement |
4%
|
Meeting Engagement |
Ambush |
4%
|
Ambush |
Rear Guard |
4%
|
Rear Guard |
Rural Assault |
4%
|
Rural Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
83%
|
Off-board Artillery |
Randomly-drawn Aircraft |
61%
|
Randomly-drawn Aircraft |
Reinforcements |
26%
|
Reinforcements |
Hidden Units |
17%
|
Hidden Units |
Terrain Mods |
13%
|
Terrain Mods |
Entrenchments |
9%
|
Entrenchments |
Minefields |
4%
|
Minefields |