Krasnaia Gorka Siege of Leningrad #10 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 291st Infantry Division | |
Soviet Union | 64th Guards Rifle Division | |
Soviet Union | 80th Cavalry Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Siege of Leningrad |
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Historicity | Historical |
Date | 1942-02-19 |
Start Time | 07:45 |
Turn Count | 40 |
Visibility | Day & Night |
Counters | 219 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 15, 18, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 205 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Road to Berlin | Maps + Counters |
Siege of Leningrad | Base Game |
Introduction |
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The next major phase of the Soviet winter offensive in the north called for the 2nd Shock Army to breach enemy lines and thus open the Volkhov Front for further operations. Given the weather and ground conditions it was decided that cavalry supported ski troops would be better able to exploit the breach than tanks. The plan called for infantry to create the breach and let mobile troops pour through it and move rapidly northward towards Liuban. The ultimate (and rather ambitious) goal was the destruction of the two German groups based at Liuban and Chudovo. 2nd Shock Army opened the gap, but the plan was put to the test when the Germans decided to make a stand at Krasnaia Gorka. |
Conclusion |
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The Soviets skillfully drove the Germans from Krasnaia Gorka and then split their forces, with the riflemen closing in on Liuban (just 6 miles away) and the mobile troops attempting to cut the Leningrad-Liuban railroad line. But things went sour quickly, and within two weeks the Germans would reoccupy Krasnaia Gorka while encircling the majority of the attacking Soviets at the small village of Riabovo. The Red Army paid a high price for this offensive, with the Germans taking (and probably enslaving) 6,000 prisoners before the remaining survivors escaped to Soviet lines. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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