Voibokalo Station Siege of Leningrad #7 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 254th Infantry Division | |
Soviet Union | 122nd Tank Brigade | |
Soviet Union | 285th Rifle Division |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Siege of Leningrad |
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Historicity | Historical |
Date | 1941-11-24 |
Start Time | 08:30 |
Turn Count | 36 |
Visibility | Day |
Counters | 167 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 15, 18, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 189 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Counters |
Road to Berlin | Maps |
Siege of Leningrad | Base Game |
Introduction |
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Stavka attached the 4th Army's Volkhov Operational Group to General I.L. Fediuninsky's 54th Army, and ordered the General to destroy the German group von Boeckmann that was threatening Volkhov. Group von Boeckmann was particularly dangerous because if it reached the shores of Lake Ladoga, 54th Army would be isolated. Fediuninsky began to plan his offensive, but before he could begin von Boeckmann surprised him by advancing on Voibokalo Station. |
Conclusion |
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Gen. Fedinunsky quickly recovered and dispatched his formation in time to stop the invading hordes just outside Voibokalo Station. This denied the Germans badly-needed warmth and shelter as well as a base at which to regroup for further offensives. By the last week in November, the German advance had halted all along the Volkhov Front. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Germans miss the train but still win! | ||||||||||||
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This was a solo game played over three sessions. The Germans advance on a narrow front and attempt to capture town including the Vibolkalo rail station and clear a road. They have to do this in deep snow conditions which does slow movement particually off road. The Wermacht failed to take any of thier objectives but still won the game on steps eliminated VP. This scenario is a bit of a slugfest with artillery being the main weapon. The Germans have 64 points of off board plus 4 x 105mm on board and 6 x 81mm morters. With good use of leaders to combine the on board artillery you get lot of rolls on the high end of the bombardment chart, this was used to keep blasting away at the Soviet ground troops causing step losses nearly evey turn once the artillery was properly deployed. The other error for the Soviets was in allowing their weak armour to get involed in assults the Russians lost 4 platoons of BT7s and 2 platons of T60s these lost VP were crucial to the German win. This is a big long game and it takes a while for the game to get going as the Germans slowly deploy from march order however I enjoyed this scenario and would replay it again. |
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