Black Day of the North Siege of Leningrad #2 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 1st Infantry Division | |
Soviet Union | 10th Rifle Division |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Siege of Leningrad |
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Historicity | Historical |
Date | 1941-09-16 |
Start Time | 06:15 |
Turn Count | 30 |
Visibility | Day |
Counters | 140 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 4: 2, 21, 5, 6 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 185 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Road to Berlin | Maps |
Siege of Leningrad | Base Game |
Introduction |
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To the west of Uritsk, the Red Army still held the town of Volidarskii despite extremely aggressive German attacks. As the day dawned on September 16th a tired German 1st Infantry Division rose again to try and force their way through the town and reach the Gulf of Finland coast. Once again, the only Soviet unit available to man the barricades was the depleted 10th Rifle Division, and nobody knew how much resistance they could actually provide. |
Conclusion |
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Despite their best efforts, 10th Rifle was forced out of Volidarskii. The weary Germans harassed the retreating Soviets all the way through Streg'na, and the onslaught continued until a corridor to the Gulf of Finland had been secured. This isolated Soviet 8th Army in what would become known as the Oranienbaum Pocket. The Leningrad Pravda headline that night would read "ENEMY AT THE GATES" without exaggeration. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Pyrrhic victory. | ||||||||||||
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This one was a bit messed up.... Getting the 20 points from the Russians was no sweat. However, the clearing of the entire board North to South AND getting the small towns on board 21 would have been very difficult to obtain. That left clearing the town on board 2 (2 objective scoring!) which was the lesser of the objectives to obtain. That put the Germans into a bloody town fight for most of the game. The Germans won, but only after the Russians made a few mistakes, which cost them. The game was interesting only so far as to allow me to explore new attack methods and maneuvers. The rest was but attacking.... attacking..... assaulting...... assaulting. Not much room for maneuvers there. Given the chosen mode of objective accomplishment.... boards 5 and 21 were pretty much window dressing. |
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1 Comment |
A generous rating, my friend.