In the Dark Siegfried Line #6 |
||
---|---|---|
(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 3rd Panzergrenadier Division | |
United States | 30th "Old Hickory" Infantry Division |
|
Overall Rating, 3 votes |
---|
3.67
|
Scenario Rank: --- of 940 |
Parent Game | Siegfried Line |
---|---|
Historicity | Historical |
Date | 1944-11-29 |
Start Time | 04:30 |
Turn Count | 12 |
Visibility | Night |
Counters | 38 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 14, 3 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 148 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
River Crossing |
Surprise Attack |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Scenario Requirements & Playability | |
---|---|
Eastern Front | Maps |
Elsenborn Ridge | Counters |
Road to Berlin | Maps |
Siegfried Line | Base Game |
Introduction |
---|
The 30th Infantry Division's attack on Altdorf had been a failure. The Americans had been caught on the heights overlooking the village and forced to ground. With no cover available to mask their movements, it was decided a night attack was the only option. |
Conclusion |
---|
In hopes of achieving surprise, the Americans advanced without the usual artillery barrage. But the fighting going on at Inden provided enough light for the Germans to spot the advancing Americans, so with their surprise gone the Americans simply stormed the town. In short order the Germans were driven across the Indie River. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
2 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
|
Don't Go Check the Mail | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heer set up has a LT+ GREN + STUG in the woods to cover the road/spot/interdict; the 81mm in the woods interior; and the rest holding the village. US sends a company of INF to the south to attack the village in the rear whilst the remainder, including the 3xHMG attack due east along and slightly south of the road. The first four turns go well for the 3rd PzGr troopers. Good rolling on modest attack cols resulted in five step losses to the US, including 2xHMG steps and 1xENG (and the 57mm AT). After checking the mail (Get Rid of Cable and Don't Check the Mail) it appeared that the dice gremlins changed shift. US artillery DEM'd the GREN/LT with the StuG: the armor then attempts to make it back to the village to assist with the coming assaults. The US sends 4xINF (in two stacks) to cut off this move, but to do so survives a 22-col + 30-col DF on one stack; and a 22-col on the other. Nothing more than one DIS INF and two DIS leaders; but an LT + 2xINF assault the StuGs. To assist, the Heer sends out an LT + GREN - sort of do-or-die moment. In the two assault attacks, the Heer rolls a '2' and a '1'; the US a pair of "5's" or a '5' and '6'. At the same time, the US company flanking company along with OBA soften up (DEM) the platoon holding the rear of the village. So at this stage, the battle is effectively over. ` |
||||||||||||||
0 Comments |