Mismatch at Jungersdorf Siegfried Line #4 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 3rd Fallschirmjager Division | |
United States | 1st "Big Red One" Infantry Division | |
United States | 745th Tank Battalion |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Siegfried Line |
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Historicity | Historical |
Date | 1944-11-28 |
Start Time | 08:45 |
Turn Count | 18 |
Visibility | Day |
Counters | 62 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 22, 23 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Iron Curtain | Counters |
Siegfried Line | Base Game |
Introduction |
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The Fallschirmjägers who had earned the respect of the Americans in Normandy were few and far between in the hastily-rebuilt 3rd Division. It consisted largely of young conscripts who were ill-prepared to face a determined enemy, and most of their officers were inexperienced in ground warfare. The few remaining battle-hardened officers and NCOs had the unenviable job of leading the division in a drive to push the enemy out of Jungersdorf. |
Conclusion |
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The green Fallschirmjägers were game and almost managed to force their way into the town, but the tough American 1st Infantry Division was in no mood to give up their hard won gains of the last few days. The German advance ground to a halt, and with confusion reigning in their ranks they were driven back to their jump-off positions with heavy casualties. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The Siegfried Line, scenario # 4: Mismatch at Jungersdorf | ||||||||||||
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*This seemed like a good scenario and it was. The main objectives were the town hexes on map 23 and the Germans have about twice the forces and the 18 turns too get as many as they can without losing too many steps compared to the Americans. The American setup on board 23 and wait to defend. Both sides have equal off-board artillery but the Germans have way more on-board artillery. The Americans have a Jumbo Sherman tank unit. Finally a nice American tank unit with a high defense factor but no armor to shot at! *The Germans came in as one big wave taking their initial casualties, but taking all of the bigger town hexes. They paused for the day and did not attempt the second smaller town and won a major victory by one point, as they had 24 victory points compared to the Americans 13 victory Points. I should have tried to reinforce the larger town but my Americans were too late and didn’t have enough strength to try. |
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