Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Far From Home
Sinister Forces #31
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany Finnish SS Volunteer Battalion
Soviet Union 249th Separate Tank Regiment
Soviet Union 416th Rifle Division
Display
Balance:



Overall balance chart for SiFo031
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Sinister Forces
Historicity Historical
Date 1942-10-03
Start Time 15:00
Turn Count 26
Visibility Day
Counters 80
Net Morale 0
Net Initiative 2
Maps 3: 1, 5, 9
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 141
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Eastern Front Maps + Counters
Sinister Forces Base Game
Introduction

Panzer Grenadier Division Viking spearheaded the German 57th Panzer Corps' drive on Mozdok, a key city in the oil-rich northern Caucasus. The advance stalled on a key ridge line near the town of Malgabek, and the Soviet units dug in there beat back repeated attacks by the SS men. Finally the division command sent in their toughest unit, their battalion of Finnish mercenaries.

Conclusion

A daring frontal assault, backed by tanks and artillery, finally broke the Soviet lines and opened the way to Malgobek. The Finns suffered heavy casualties, and later apologist writers would laud their battle-mad courage. The details of this action are somewhat obscure; while combat definitely took place on the ridge, the afternoon attack is not well documented in Soviet accounts (usually a sign of a signal German success).


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Foot
Schutzstaffel
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Finnish Furball
Author Retiredgrunt17
Method Solo
Victor Draw
Play Date 2018-01-19
Language English
Scenario SiFo031

The Finns had a strong force attacking a substantial, but not by any means in depth Soviet defense. The Finns concentrated on their left, and managed to take the Soviet right flank. The Soviet mortars and OBA however, held up a third of the Finnish infantry. Most of the SS officers didn’t prove to be worth while in recovery or morale checks. The German armor took to their right, attempting to flank the Soviet line after they shifted towards the Finnish attack. The Soviets did manage to pull the remnants of their right back and reformed a line and even counterattacked. The result was a scrum where the Soviets came out badly, but were still able to hold the Finns to a draw.

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