Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Schoolboys with Sabers
Sinister Forces #28
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 5th SS "Viking" Division
Soviet Union Novocherkassk Cavalry School
Display
Balance:



Overall balance chart for SiFo028
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Sinister Forces
Historicity Historical
Date 1942-08-08
Start Time 09:30
Turn Count 25
Visibility Day
Counters 116
Net Morale 1
Net Initiative 2
Maps 4: 3, 6, 7, 9
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 155
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Exit the Battle Area
River Crossing
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Eastern Front Maps + Counters
Sinister Forces Base Game
Introduction

A string of German successes brought them deeper and deeper into the Caucasus. While planners in Moscow looked on with pleasure at the long lines of communications behind the invaders, local commanders despaired of stopping the panzers. The North Caucasus Military District mobilized all of its reserves, including the region's military cadets. Led by their tough old schoolmaster, Col. I.P. Kalyuzhny, they dug in to stop the Hitlerites from crossing the Kuma River at all costs.

Conclusion

Showing more enthusiasm than skill, the teenagers flung themselves on the Nazi volunteers wherever they crossed the Kuma. With a cadre of experienced leaders, the cadets threw down withering fire and drove the SS back over the river with the losses of 10 tanks and hundreds of men. But hundreds of the Soviet Unions finest had perished as well.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Schutzstaffel
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (4)

4 Errata Items
Scen 28

Special Rules indicate SS do NOT get inherent tank leaders. Add 4 German Tank Leaders.

(Shad on 2010 Apr 29)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
Page generated in 0.295 seconds.