|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
of |
Parent Game |
Sinister Forces |
Historicity |
Historical |
Date |
1941-07-07 |
Start Time |
06:00 |
Turn Count |
40 |
Visibility |
Day |
Counters |
129 |
Net Morale |
0 |
Net Initiative |
3 |
Maps |
6: 1, 10, 4, 5, 6, 9 |
Layout Dimensions |
86 x 84 cm 34 x 33 in |
Play Bounty |
225 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
The SS Death's Head Division joined the 56th Panzer Corps 10 days after the initial attack on the Soviet Union. Corps commander Erich von Manstein placed it on his right flank and drove it forward just as hard as his other mobile formations. When the SS men crossed the pre-war Soviet border and crashed into the Stalin Line fortifications at Sebezh, he had cause to regret this placement.
|
Conclusion
|
The Soviets repelled repeated frontal assaults by the SS, inflicting hundreds of casualties against very few losses of their own. "The division suffered excessive losses because its troops did not learn until they got into action what army units had mastered long ago," wrote Manstein, always charitable toward SS failures. "Their losses and lack of experience led them in turn to miss favorable opportunities, and this again caused unnecessary actions to be fought."
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
|
Soviet Union Order of Battle
2 Errata Items |
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4.
|
|
Kommissars never get morale or combat modifiers. Ignore misprints.
|