Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Across the Uzha
Sinister Forces #19
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 2nd SS "Das Reich" Division
Soviet Union 102nd Tank Division
Soviet Union 129th Rifle Division
Display
Balance:



Overall balance chart for SiFo019
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Sinister Forces
Historicity Historical
Date 1941-08-10
Start Time 07:00
Turn Count 30
Visibility Day
Counters 73
Net Morale 0
Net Initiative 1
Maps 2: 3, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 134
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Maps + Counters
Sinister Forces Base Game
Introduction

On 8 August 1941, the German panzer and motorized divisions that had been surging towards Moscow began turning their lead elements southward. They would encircle the Soviet armies defending Kiev and leave the capital for later. Sensing weakness as the SS men of the Reich Division prepared to leave their positions, the Soviet 20th and 24th Armies prepared an attack against the shaky unit. Despite the difficulties of coordinating an attack by divisions of two separate armies, the attack went forward more or less as planned.

Conclusion

Despite coordination problems and the weakness of both divisions (129th Rifle was down to 3,500 men; 102nd Tank had been formed only in July and already lost half its tanks), the Red soldiers threw the SS back over the river. It was an embarrassing defeat for the SS, and "Fast Heinz" Guderian of Panzer Group 2 informed the high command that he had no use for them in his drive to the south.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Foot
Schutzstaffel
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

The Soviet Purges Hurt Them In This One
Author KirkH
Method Solo
Victor Germany
Play Date 2010-05-02
Language English
Scenario SiFo019

Germans set up in large town and also dug-in in a semi-circle northeast of the town. The Soviets were penalized by bad leader flipping and didn't have even one with any sort of modifier. The Soviets approached from the northeast and slowly moved into the woods, taking numerous losses from OBA along the way. The German 37mm AT guns also did a number on the thin skinned BT-7's. As the game progressed the Soviets spent more and more time rallying troops and trying to get units together into some semblance of an army. In the end the Soviets never got west of the river and the Germans still had many units on the eastern half of the board. A frustrating scenario for the Soviet player, but with some better leaders and a little better luck I could see this scenario being a lot more competitive.

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