Caucasian Night Sinister Forces #9 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 13th Panzer Division | |
Soviet Union | 11th NKVD Division | |
Soviet Union | 26th NKVD Regiment | |
Soviet Union | Novocherkassk Cavalry School |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Sinister Forces |
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Historicity | Historical |
Date | 1942-08-09 |
Start Time | 18:00 |
Turn Count | 36 |
Visibility | Night |
Counters | 120 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 2, 3, 7, 9 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Eastern Front | Maps + Counters |
Sinister Forces | Base Game |
Introduction |
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In the valleys of the Caucasus, the German 40th Panzer Corps tried to push its way south and southeast. The goals were huge: In one direction lay Tblisi, the region's key industrial center, and in the other Grozny and finally Baku, centers of the Soviet oil industry. To get there, they'd have to capture Pyatigorsk. Unrest had plagued the region since Imperial Russian armies subdued it 80 years before (and still breaks into Western headlines on a regular basis). The Soviet regime had stationed tens of thousands of NKVD troops in the area for years in harsh enforcement of Stalinist principles. Now these forces were summoned to the front to stop the armed opponents of communism. |
Conclusion |
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The Germans fought their way through the cavalry screen and made a night assault on the city. The NKVD border guards fought fiercely for every city block, destroying over a dozen tanks in close assaults and inflicting severe losses on the German Panzer Grenadiers. By dawn, however, Pyatigorsk was clearly lost to the Hitlerites and the NKVD and cadet remnants withdrew under covering fire from a pair of armored trains. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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This unit has an armor value of 2, per Matt Ward (plloyd1010
on 2020 Feb 26)
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How big is this town, Heinz? |
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Scenario 9 of Sinister Forces was fairly interesting but turned into a grind at the end. This was a 4 mapper with the Germans coming in from the north and immediately having to cross a river to clear a Russian Cav battalion set up on the northern two map boards screening the NKVD forces. The Germans decided to clear the two small villages/hamlets of cavalry first before heading south. The victory conditions were heavily dependent on town/city hexes controlled. The Germans eventually were to clear the main town of an NKVD infantry battalion supported by two armored trains on the southern two maps. The two trains headed north early to support the Cav and slowed down the Germans for several turns and caused step losses to a couple of the German armored platoons. As night was falling the Cav was finally cleared and the trains destroyed. The Germans started to surround the Russian "city" on board 2(the South West board) and a protracted city fight resulted. Eventually the Germans controlled the required 20 city hexes but also lost enough steps to meet one of a Russian minor victory so I ruled it a minor German win. If the Germans had lost a few more steps of infantry their assaults in the city would probably have run out of steam and it would have left the Soviets with the victory. The last two thirds of the turns were at night which really limited the effectiveness of the German artillery. Several friendly fire episodes were recorded. I gave this scenario a rating of 3, almost 4, due to the grinding night city fight required. It was a dirty exhausting business and glad I was not there in the alleys with them. |
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