Moskovskaia Dubrovka Bridgehead Sinister Forces #8 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 96th Infantry Division | |
Soviet Union | 92nd Rifle Division |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Sinister Forces |
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Historicity | Historical |
Date | 1941-11-02 |
Start Time | 09:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 112 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 3, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 142 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Sinister Forces | Base Game |
Introduction |
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As part of the winter offensive around Leningrad, Lt. General M.S. Khozin was ordered to use his Neva Operational Group to expand the Moskovskaia-Dubrovka Bridgehead. After that was accomplished they were to link up with the 8th and 54th Armies advancing from the east. As the offensive jumped off on 2 November, the 20th NKVD Rifle Division struck the German 96th Infantry Division in the left flank. |
Conclusion |
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In bitter, desperate fighting, the 20th NKVD Rifle Division was decimated. Not only did they fail to take Workers Settlement No. 6, but by November 7th only 300 men answered roll call. This brought a stinging rebuke from Comrade Stalin himself: "We are very dissatisfied with your slowness in conducting the operation. You should realize the infantry will not advance without tanks". the next day Lt. General Khozin presented STAVKA with another attack plan. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Remember Rorke's Drift? Yeah, it was like that... |
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Want a chance to see what opportunity fire does to a mass of infantry advancing across an open field? This is the one for you (hint: it ain't pretty). The question is whether enough of the horde can advance to close action to silence the fire and permit a lodgement in the evocatively named Worker's Settlement No. 6. In this case the answer was a resounding "no". Working your troops through the woods south of town gives some cover but eventually they will have to brave the fire of the German fortified location and it gets ugly from that point on. Some small Soviet forces actually did get into the town but could not dislodge the Germans who, at that point had ample reserves and were able to outlast the Soviets in an urban slugging match. Some NKVD forces tried to bypass the town and advance beyond but were easily handled by German reserves in the woods to the east of the town. If you need another reminder for your troops to wait until your artillery has softened up a location before advancing try moving into range on the town without getting even a disruption on the defenders. It will permit you to drastically reduce your command issues by removing several platoons from the Soviet OOB. |
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