Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Blood on the Snow: Massacre at Mantyla
Sinister Forces #1
(Attacker) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 64th Infantry Regiment
Finland 65th Infantry Regiment
Finland Fagemas Task Force
Soviet Union 3rd NKVD Regiment
Display
Balance:



Overall balance chart for SiFo001
Total
Side 1 7
Draw 0
Side 2 0
Overall Rating, 7 votes
5
4
3
2
1
3.29
Scenario Rank: 567 of 940
Parent Game Sinister Forces
Historicity Historical
Date 1940-01-05
Start Time 08:00
Turn Count 60
Visibility Day & Night
Counters 91
Net Morale 0
Net Initiative 3
Maps 3: 10, 3, 9
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 148
AAR Bounty 171
Total Plays 7
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Meeting Engagement
Surprise Attack
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Counters
Battle of the Bulge Maps
Eastern Front Maps + Counters
Sinister Forces Base Game
Introduction

The battle of Suomussamli still stands as a testament to Finnish arms, as one reinforced Finnish division destroyed two Soviet divisions in a confused battle amid the frozen forests of central Finland. First the 163rd Rifle Division fell prey to the Finns and their ski tactics in late December 1939, and then the powerful 44th Motorized Rifle Division was trapped along the Raate Road in early January. Desperate to reopen the road to the 44th, the Soviet 9th Army sent its last reserve to re-establish contact. Near the village of Mantyla, the Finns were waiting.

Conclusion

The Finns ambushed the first battalion of the NKVD regiment, killing a large number of its men although Finnish accounts of "total destruction" appear to exaggerate this. Fierce fighting the developed which lasted past nightfall (thus putting the "total" part in doubt) before a final push brought the Finns to the Purasjoki bridge at 10 p.m. While troops from the 44th Motorized Rifle Division were stunned by the cold and the dark forests, the NKVD border guards had spent years in the region and had no special fear of the Finns or the terrain. Though many of the NKVD troops apparently know how to ski, Army command sent them forward in trucks and inadvertently limited rather than increase their mobility. Despite well-managed Soviet resistance, the Finns managed to blow up the bridge and isolate the 44th, which would soon be wiped out.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Finland Order of Battle
Army
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
NKVD

Display AARs (1)

Slow Game
Author Markm50
Method Solo
Victor Finland
Play Date 2022-09-20
Language English
Scenario SiFo001

This is a long game, and the main thrust for the Finna is to blow the bridge in the east, thereby isolating the NKVD units from Reinforcements. That’s what the Finns in my game did, and did it well. The Sinister forces units are unique in this system, and little played as far as I can tell. This was a slow scenario, not a hell raiser by any means. But, not bad overall.

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