Author |
JayTownsend
|
Method |
Solo |
Victor |
United States |
Play Date |
2012-02-28 |
Language |
English |
Scenario |
SeWp031
|
Ok back to Secret Weapons and small AAR, as I wanted to tryout the X7 Missile unit/counters. In this scenario the Americans must take and hold, all the east-west road and all the town hexes adjacent to it without losing too many steps. The Germans defend with their Naval Troops and those X7 units. The Americans have twice the Infantry, three engineers and armor, tons of off-board artillery and a spotting helicopter which will be put to good use.
The Germans setup defending the valuable victory objectives and the Americans enter with their Infantry units first, as not to expose their armor to those X7 units with a deadly 10-5 AT factor. The American Infantry have a huge advantage besides being over 2 to 1 in quantity, the have a DF of 6-3 compared to the German Marine units of 4-2, as they are certainly not American Marines. The American push forward and use that 3 x18 & 1 x 24 OBA which can include attacks with up to a bombardment factor of 60, which blows most stacks away even in town hexes eventually. The armor rolls in behind and finishes off any lose, demoralized and disrupted Germans stragglers.
It is one of the best offensive plans that workout, that I have had to this date I believe. The deadly X7 Missile units were not a factor, as they are worthless against Infantry and in assaults only one factor. They never even got to fire in fact. The Helicopters stayed just far enough away from the X7’s and the Armor stay out of range until the X7’s weren’t a factor and the German Infantry was simply rolled over for a Major American Victory. I believe the Americans only lost one or zero steps. I am not sure as I cleared the board before counting, so I believe it might have been zero steps lost for them but I am not 100% sure.
This is a perfect scenario to tryout your offensive combine arms attack skills! 18 turns so plan ahead an move forward, roll the dice well and it can be done!
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