Spring Offensive, Northern Flank Secret Weapons #26 |
||
---|---|---|
(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
---|---|---|
Britain | 29th Armoured Brigade | |
Britain | 6th King's Own Scottish Borderers | |
Britain | 6th Royal Scots Fusiliers | |
Germany | 12th SS Panzer Regiment | |
Germany | 22nd Air Landing Division | |
Germany | 25th SS Panzergrenadier Regiment |
|
Overall Rating, 2 votes |
---|
4.5
|
Scenario Rank: --- of 940 |
Parent Game | Secret Weapons |
---|---|
Historicity | Alt-History |
Date | 1944-06-01 |
Start Time | 12:00 |
Turn Count | 19 |
Visibility | Day |
Counters | 102 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: BN3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 174 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Road Control |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
---|---|
Beyond Normandy | Maps + Counters |
Secret Weapons | Base Game |
Introduction |
---|
A British capture of the key crossroads town of Cheux, aided by their more modern tanks, would have forced the under-strength Germans to retreat northward and call for reinforcements from Caen. The more open country along the roads northeast of Cheux would have offered the SS men little cover against the advancing British. But the British were not the only ones with secret weapons up their sleeves. German engineers had developed a method of moving reserves quickly and precisely to the point of any Allied breakthrough well before the Normandy landings took place. |
Conclusion |
---|
The arrival of German transport helicopters in hedgerow country would have made life hell for the British. The ability to bring in troops by air and insert them directly onto roads would have allowed even a small German force to slow the progress of Allied forces dramatically. Add the surprise introduction of just a few key German anti-tank missiles, and the British would likely have halted their advance to asses this new threat to their super-heavy assault tanks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
9 Errata Items | |
---|---|
The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
|
|
The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
Ignore the direct fire values. (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
|
|
The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
|
|
Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
|
Dust Off, Dust On | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a very fun scenario. The Germans were heartily outnumbered and were outmatched by the British armor. The German drew first blood on a Black Prince platoon, but their armor collapsed thereafter. The Germans were able to use helicopters to move missile teams and infantry all over the map. The problem was the British had two battalions massed with armor support, the Germans had had to cover several objectives. The Brits massed their forces and attacked the first two objectives en masse and destroyed the Germans there. The Germans had nothing to conduct any real counterattack with. British win. |
||||||||||||
0 Comments |