Tank Battles Secret Weapons #15 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | ![]() |
22nd Panzer Division |
Soviet Union | ![]() |
1st Guards "Donskoy" Tank Division |
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Overall Rating, 2 votes |
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4.5
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Scenario Rank: --- of 957 |
Parent Game | Secret Weapons |
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Historicity | Alt-History |
Date | 1947-07-01 |
Start Time | 06:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 158 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 6: 1, 17, 24, 25, 4, 6 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 193 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Elsenborn Ridge | Maps |
Iron Curtain | Counters |
Road to Berlin | Maps + Counters |
Secret Weapons | Base Game |
Introduction |
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Adolf Hitler saw the Maus tank overrunning his enemies with its sheer weight and firepower, as a main battle tank. While the lumbering giant would have had a hard time overrunning a foot soldier marching quick-time, the test model did have astounding armor protection and powerful armament. Would speed be any defense against it? |
Conclusion |
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Most armies designed and built tanks displaying effective combinations of speed, armor and firepower: the American M26 Pershing, the Soviet T44 and the German Panther II. Maus might have been intended by some of the even more insane among the Nazi leadership as a main battle tank, but in action that would have been a difficult role to fulfill. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Secret Weapons, scenario # 15: Tank Battles | ||||||||||||
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This has everything I wanted in a hypothetical latter date WWII battle. Heavy newer model Soviet & German armor, Helicopters, AK Infantry, off-board artillery & Soviet airpower! It’s a head-on engagement battle with both sides trying to control both east-west roads and eliminated enemy units. Since both forces come on from opposite sides of the board, the main fight was for the two east-west roads in the center of the map where both forces will meet. Also, since there is a lot of space between the north east-west road & the south east-west road, both side divided their forces into two different battle groups, so it seem like two battles going on at the same time, with a few scatter units or mixed forces battling in the no-mans land in the center at times. The Soviets have more armor but the Germans armor is much harder to kill, with big Maus’s & Tiger III’s. Fortunately the Tiger III’s are very vulnerable from the top from Soviet airpower in the special rules, due to their weak armor there, from both the Direct Fire and the AT Fire airpower, and some of the Soviet airpower has a 3 AT dice roll factors. The Germans have some of the Fl.282 Helicopters with AT factors so the air is filled with combat as well. The Soviets have the nice 10 direct fire factors with there AK infantry but the Germans balance this out, as they usually have two halftracks with two infantry units per stack, so no advantage really in the Infantry department. The casualties were huge on both sides and the Germans controlled a few more road hexes and took out more of the Soviets armor. When both sides were beaten down as fighting forces, I called the battle off and I really wasn’t sure who had won but after counting units, the Germans had a minor victory by 12 points. Too much Soviet armor was lost and those Maus monster are too hard to kill when there are 16 steps of them. Assaults combat, Crossfire & Airpower helped but not enough to pull out a victory for the Soviets. This battle really hit the spot for me, I really enjoy this lethal shot them up battles. I recommend this one! |
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