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Waves of Steel Secret Weapons #13 |
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| (Attacker) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
18th Panzer Division |
| Germany | ![]() |
9th SS "Hohenstaufen" Panzer Division |
| Soviet Union | ![]() |
6th Guards Tank Division |
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| Overall Rating, 1 vote |
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4
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| Scenario Rank: --- of 1094 |
| Parent Game | Secret Weapons |
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| Historicity | Alt-History |
| Date | 1945-08-01 |
| Start Time | 06:00 |
| Turn Count | 36 |
| Visibility | Day |
| Counters | 174 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 8: 1, 15, 17, 18, 19, 21, 4, 8 |
| Layout Dimensions | 112 x 86 cm 44 x 34 in |
| Play Bounty | 213 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Meeting Engagement |
| Conditions |
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| Randomly-drawn Aircraft |
| Scenario Requirements & Playability | |
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| Eastern Front | Maps |
| Iron Curtain | Counters |
| Road to Berlin | Maps + Counters |
| Secret Weapons | Base Game |
| Introduction |
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Far more useful to the German cause than the ungainly Maus would have been the other, smaller designs melding speed, protection and the awesome "long" 88mm gun. German industry did not fully mobilize for war until the odds had firmly tilted against the Axis, and the capacity to build these tanks in the same numbers as American and Soviet factories never existed. But on the tactical level, the tanks would have made a serious difference. |
| Conclusion |
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The Panther II was designed to "regain" German superiority on the armored battlefield - though in truth, outside of North Africa the Germans never really had much of an edge in tank quality at any time during the war. The Panther II was a much better medium tank than the T44, but thanks to Nazi "efficiency" it could never have been built in numbers approaching those of a Soviet vehicle. |
| Additional Notes |
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Use 3 SS Pz V and 4 SS Pz IVH as German Army and all Soviet units are guards. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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| Secret Weapons #13 - Waves of Steel |
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Eight map “What If” meeting engagement, VCs are towns controlled and steps, Soviets get three points per town hex controlled the Germans only two. The main German force headed along the north road to capture the large towns on maps 21, 19, and 18 while a smaller force took the large town on map 4. The Soviets decided to put all their eggs in one basket by concentrating on capturing the towns along the north road, steamrolling any German opposition. Well the German Panzer regiment had something to say about that strategy, Panthers and Panther II’s supported by two companies of PzIVH’s clashed with T34/85s, T44s and JS3 Soviet tanks. Soviets have a slight edge in tank numbers, 32 to the German 26, but more than half are Panthers & Panther II’s. This made for a good armor battle, the Soviets tried to maneuver around the German flanks but the Panther IIs 88/L71 guns were devastating to any T34 or T44 they hit (dice rolls). Soviet air support helped but the German forces had a company for Kugel Flak Panzers until they were taken out, but AT fire on them meant directing fire away from the German Panzers. |
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SeWp012


