Mirror, Mirror Secret Weapons #11 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 28th Panzer Division | |
Germany | 512th Heavy Panzer Battalion | |
United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Secret Weapons |
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Historicity | Alt-History |
Date | 1945-08-01 |
Start Time | 07:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 110 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 22, 23 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 165 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Elsenborn Ridge | Maps + Counters |
Iron Curtain | Counters |
Secret Weapons | Base Game |
Introduction |
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Had it ever been issued to combat units, the Maus tank probably would have been concentrated in special heavy tank battalions just like its predecessors, the Tiger I and Tiger II. And like those tanks, its major task would have been to spearhead attacks. Just how it was to do so with its painfully slow top speed would never be answered, but such trifles did not concern Germany's supreme leader. |
Conclusion |
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Designed to combat the rumored German super-heavy tanks, the T28 (which would have been known as the M28 in actual service) shared most of the same design parameters as the Maus. The German tank had a much more powerful gun armament, but both vehicles could have been caught by running infantrymen bearing Molotov cocktails. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Secret Weapons scenario #11 Mirror, Mirror! | ||||||||||||
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I have set this one up and played one turn. Most of German force is still coming on the North side of Board 23 with a small force coming on board 22 to keep the Americans from concentrating to much to one side. In fact I set the Americans up first and just decided to try to push the main body of German through Board 23. The only step loss so far is a Maus, believe it or not! On the first turn I draw a P-47 with a 2 armor factor, rolled one six out of the two dice roll attempts and now I have one step of burning Maus armor. Leave it to the Air Force! Posting #2 As the Battle continued, I found I had too many holes in the American defenses. The Germans were going to go right up the middle with the Maus tanks screening but this was taking to long and the Americans over reacted to the middles game play and left their flanks open too much, especially their right side. The Germans poured through the hole after the Germans had whittled down the American armor. And it was game over. I didn’t even need to play to the end. Major German Victory! Out of the 8 steps of Maus monster tanks, I only managed to take out two steps worth. One in the very beginning with some luck of drawing a P-47 with a 2 armor factor and taking the second one out with a shot from a M28. The Maus tanks fared much better then the M28’s on the battle field in this game. The major problem in this battle was I spread out my American armor way too much. They should have been kept at the rear to plug the holes, out of harms way, or attacked in mass. Either one would have been more effective. The Sherman are basically only good for the crossfire bonus against the Maus tanks, use them instead to go after the lighter German armor and the loaded APC’s, which I didn’t or couldn’t because of my terrible setup. By the way, those Maus have an AT range of 10! Good game, win or lose, either way it is better then work! |
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