Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Stinging Hummingbird
Secret Weapons #4
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 2nd Air Assault Brigade
Germany 44th Infantry Division
Soviet Union 23rd Tank Corps
Display
Balance:



Overall balance chart for SeWp004
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Secret Weapons
Historicity Alt-History
Date 1944-07-01
Start Time 06:30
Turn Count 24
Visibility Day
Counters 186
Net Morale 1
Net Initiative 2
Maps 6: 14, 16, 17, 18, 20, 3
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 208
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Eastern Front Maps + Counters
Road to Berlin Maps + Counters
Secret Weapons Base Game
Introduction

American practice in later decades would at first view the helicopter as an aircraft with special abilities. The French led the way in arming helicopters, mounting anti-tank missiles on them during the conflict in Algeria. By the 1970's most major powers had built specialized anti-tank helicopters; though they are vulnerable to ground fire, the helicopter can swiftly move to attack from an unprotected flank and is difficult to spot from a buttoned-up tank.

Conclusion

The Helicopter became the bane of Iraqi tanks in the early 1990's, but the first models still had much development before them. They also required that their side establish air superiority lest they become easy prey for enemy fighters. While the Fl.282 Kolibri had supposedly shown itself nimble enough to dodge such attacks, no pilot would have willingly sought an encounter with a LaGG of MiG.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Secret Weapons #4 - Stinging Hummingbird
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2024-02-01
Language English
Scenario SeWp004

German infantry regiment is defending two bridges, with minimal AT support, on a minor river from elements of a Soviet tank corps, German attack helicopter reinforcements are on their way, but will they arrive in time. By the time they got onto the map the Soviets had captured one bridge and were working on the second, the German attack helicopters tried to redress the VP point difference, but it was too little too late.

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