Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Patrol Action on Hill 790
Saipan 2 #23
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 136th Infantry Regiment
Japan 9th Tank Regiment
United States 6th Marine Regiment
Display
Balance:



Overall balance chart for Sap2023
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1094
Parent Game Saipan 2
Historicity Historical
Date 1944-06-19
Start Time 08:00
Turn Count 20
Visibility Day
Counters 37
Net Morale 0
Net Initiative 2
Maps 1: 82
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 162
AAR Bounty 168
Total Plays 1
Total AARs 1
Duplicates Saip019
Battle Types
Inflict Enemy Casualties
Conditions
Off-board Artillery
Scenario Requirements & Playability
Saipan 2 Base Game
Introduction

One unexpected aspect of the breakdown in Japanese communications was a lack of meaningful signals for the Americans to intercept and decode. Signal intel could not tell them the locations of Japanese units, because the Japanese 31st Army didn’t know, either. To find the enemy ands fix his location, 2nd Marine Division reverted to an aggressive series of patrols.

Conclusion

The Marines found Hill 790 only lightly held, and rushed to occupy the position. Those Japanese still holding the area, including a few light tanks dug in as immobile pillboxes, fought fanatically to hold their ground. But Maj. Gen. Igetea Keiji, 31st Army’s acting commander, had already decided to pull back to the rugged slopes of the twin peaks of Mount Tapochau and Mount Tipo Pale.

Additional Notes

The USMC HMG's called for in the scenario book should actually WPN's.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
United States Order of Battle
Marine Corps

Display Errata (2)

2 Errata Items
Scen 23

American Off-Board Artillery should say; One Turn Only not Turn One Only.

(JayTownsend on 2026 Aug 30)
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Saipan 2nd Edition, scenario #23: Patrol Action on Hill 790
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-08-29
Language English
Scenario Sap2023

Saipan 2nd Edition, scenario #23: Patrol Action on Hill 790

Another pretty quick playing scenario but slow to get to the action, as the Marines start by entering the south edge of the map and slowly move north to engage the Japanese in the hills including a dug-in Type 95 tank units. They must eliminate it and cause more casualties than they receive. There is one errata I noticed, the American Off-Board Artillery should say; One Turn Only not Turn One Only.

The Marines are able to eliminate the Japanese armor in assaults but barely keep the advantage in casualties by a 10 to 7 advantage and hang on to a bloody major victory. The Japanese probably should have surrounded their armor unit and maybe the Americans would have failed to achieve a victory.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 1.109 seconds.