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Hill 500 Saipan 2 #21 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| United States | ![]() |
1st Provisional Rocket Detachment |
| United States | ![]() |
25th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-20 |
| Start Time | 10:30 |
| Turn Count | 28 |
| Visibility | Day |
| Counters | 60 |
| Net Morale | 1 |
| Net Initiative | 2 |
| Maps | 2: 82, 83 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 176 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip020 |
| Battle Types |
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| Hill Control |
| Inflict Enemy Casualties |
| Cave Control |
| Conditions |
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| Caves |
| Smoke |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Straddling the boundary between the two Marine divisions, the well-fortified Hill 500 posed a significant obstacle as the American advance turned to the north. The 25th Marines, with two battalions attacking on a narrow frontage, would have support from two battalions of artillery and the 1st Provisional Rocket Detachment. The Japanese had many caves, but not very many troops. |
| Conclusion |
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Under a heavy smoke screen and a barrage of shells and rockets, Lt. Col. Justice M. Chambers (who would win the Congressional Medal of Honor on the beaches of Iwo Jima a year later) led his 3/25th Marines forward. The Japanese had few men atop the hill, but they defended their caves fiercely, shocking the Marines when they counted only 44 bodies, not counting those buried in the caves or under the rubble of the rocky hilltop. |
| Additional Notes |
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American Mortars can use smoke. The USMC HMG's called for in the scenario book should actually WPN's. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #21: Hill 500 | ||||||||||||
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Saipan 2nd Edition, scenario #21: Hill 500 An interesting scenario, the Marines have three objectives against a cave heavy hill but they get a nice dose of on board mortar & MK-7 Rocket truck support. With the Japanese I could not decide how to setup the Japanese in best defenses and I ended up putting them all grouped together on the higher hill hexes. In hindsight, I should have setup some blocking units on both trails leading up the mountain and on in the northern clearing but I didn’t. It nice playing the Marines when you have two FLM and one ENG unit to help you with difficult Japanese. The Marines cleared all the caves and the 80-meter hill hex and eliminated 23 Japanese steps and 6 leaders and left a few demoralized enemy units scattered in the Jungle for a Major American victory. It did cost them 7 step losses and two leaders but this was an enjoyable clearing scenario to play. The 37mm ATGs and Jeeps had little to do in this one. |
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