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Tanks Again Saipan 2 #20 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
47th Independent Mixed Brigade |
| Japan | ![]() |
9th Tank Regiment |
| United States | ![]() |
24th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-18 |
| Start Time | 16:15 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 29 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 1: 81 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 160 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip017 |
| Battle Types |
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| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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The 24th Marines by-passed a heavily-fortified rocky outcrop in their drive for Saipan’s eastern coast. When they reached Magicienne Bay, the Japanese dug in on Nafutan Point would lose contact with the rest of the Saipan garrison. The Marine advance slackened in mid-afternoon, and the Japanese took advantage to launch a small counter-attack backed by two of their few remaining tanks. |
| Conclusion |
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The tiny tank attack had no hope of defeating the Marine advance, but it could delay it, and this it did very well. Taken by surprise, the Marines had no tanks of their own or anti-tank guns, deploying bazookas and artillery fire to drive off, though not destroy, the offending Japanese sardine cans. |
| Additional Notes |
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The USMC HMG's called for in the scenario book should actually WPN's. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #20: Tanks Again | ||||||||||||
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Saipan 2nd Edition, scenario #20: Tanks Again This scenario is probably not winnable as the Japanese side. The development of the 2nd Edition changed this a bit too much for the Japanese to have a chance with these new victory condition and there is also some errata, as it states three objectives for the Japanese but only lists two. With that said, I gave it a go but after 13 turns, the Japanese had lost 12 steps including their armor and two leaders, to the American losses on one step of 81mm mortar that got overrun, I ended the scenario, as the Japanese were pretty much destroyed. This might be the worst one in the batch, so on to better scenarios. |
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| 0 Comments |
Sap2019


