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Capture of Afetna Point Saipan 2 #9 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
136th Infantry Regiment |
| United States | ![]() |
6th Marine Regiment |
| United States | ![]() |
8th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1094 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-16 |
| Start Time | 09:30 |
| Turn Count | 18 |
| Visibility | Day |
| Counters | 30 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 1: 80 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 160 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip008 |
| Battle Types |
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| Inflict Enemy Casualties |
| Conditions |
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| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Afetna Point loomed large in Marine plans for the invasion’s second day. Direct fire continued to strike the landing beaches, while observers called down accurate artillery fire from batteries placed deeper inland. The 2nd Battalion of the 8th Marines, spearheaded by the shotgun-slinging Company G, would have to clear and secure the fortified point. |
| Conclusion |
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So many of the Japanese troops stationed on Afetna Point had been killed in counter-attacks that the remainder could barely hold their fortress. The Marines secured the point by mid-morning, despite accurate artillery fire directed by a hidden observer atop one of the Chalan Kanoa sugar refinery’s smokestacks. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #9: Capture of Afetna Point | ||||||||||||
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Saipan 2nd Edition, scenario #9: Capture of Afetna Point This is kind a fun clearing scenario for the Marines but though the Japanese force is small, they have a nice dose of off Map Artillery and the Marines are pressed for time. It starts kind of rough as an artillery hit with a 32 bombardment with a 2 on the dice causing 2 step losses right off the bat and a Jeep unloads a 37mm AT gun too close to the action and I started to doubt things. The Marines regroup but now must eliminate all the Japanese or they get the victory with American step losses as part of the Victory Conditions. So Americans need not worry about step losses now and only lose one more but are able to eliminate all the Japanese steps, chasing the remnants around in a close affair but somehow manage a major victory. |
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| 0 Comments |
Sap2008


