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Night Action on Red Beach Saipan 2 #8 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
136th Infantry Regiment |
| Japan | ![]() |
1st Yokosuka Special Naval Landing Force |
| Japan | ![]() |
9th Tank Regiment |
| United States | ![]() |
6th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-15 |
| Start Time | 23:30 |
| Turn Count | 32 |
| Visibility | Day & Night |
| Counters | 84 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 2: 80, 82 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 183 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip007 |
| Battle Types |
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| Inflict Enemy Casualties |
| Rural Assault |
| Beach Control |
| Conditions |
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| Naval Bombardment |
| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Despite some local counter-attacks during the first day, the Japanese defense plan for Saipan relied on a large-scale assault on the beaches during the first night following the landings. They targeted the northern end of the American landing zone with tanks and infantry from both the Imperial Army and Special Naval Landing Forces. |
| Conclusion |
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The Marines had landed two howitzer battalions during the first day, but with both dedicated to other missions they turned to Tennessee’s sister ship, California. Starshells illuminated the advancing Japanese and rapid fire from the Prune Barge’s 5-inch secondary batteries devastated them, while Sherman tanks from 2nd Marine Tank Battalion provided armored support to the Marine riflemen. “The counterattack which has been carried out since the afternoon of the 15th,” wrote Maj. Gen. Igetea Keiji, 31st Army’s acting commander, “has failed because of the enemy tanks and firepower. We are reorganizing and will attack again.” |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #8: Night Action on Red Beach | ||||||||||||
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Saipan 2nd Edition, scenario #8: Night Action on Red Beach This was some confused night action but a fun scenario to play. Maybe 32 turns should have been 24 turns however. The U.S. Marines have to defend the beaches from two group on Japanese, one Army and the other SNLF Naval with a great morale of 8/8. Both Japanese groups have some armor, in fact the SNLF have an amphibious Type 2 KA-MI tank step that surprises the Marines by crossing a lake/marsh/swamp area. The Marines are spread pretty thin at night to defend all this area but have off off-map battleship support and some M4 & M3/75 armor reinforcements on turn 12. Fighting is brutal and after the Japanese penetrate the Marine lines in several places, they have to leave the security of dug-in and town positions and assault Japanese behind their line, both Infantry and armor and the assault dice rolls were not kind. The American LVT A-1s and M3/75s have a weak, armor protection values, just like the Japanese armor but the American M4 help set the casualty losses back in their favor. The Americans were just barely able to clear the southern beaches on map 80 but the northern part of map 80 still had 7 hexes with Japanese units on them, some dug-in and the Americans were too worn down to retake that amount. Giving the Japanese a hard-fought minor victory. |
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| 0 Comments |
Sap2007



