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Counterattack on Yellow Beach Saipan 2 #7 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
47th Independent Mixed Brigade |
| United States | ![]() |
25th Marine Regiment |
| United States | ![]() |
4th Marine Tank Battalion |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-15 |
| Start Time | 09:30 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 94 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 1: 81 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 177 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip006 |
| Battle Types |
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| Inflict Enemy Casualties |
| Beach Control |
| Conditions |
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| Entrenchments |
| Naval Bombardment |
| Off-board Artillery |
| Randomly-drawn Aircraft |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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The strong Japanese position on Agingan Point allowed them to pour fire into the right flank of the Marines landing on the Yellow beaches. As the Marine reinforcements of the second wave came ashore, the Japanese launched a counter-attack up the beach in an apparent effort to roll up their seaward flank. This would be the strongest such Japanese effort on the invasion’s first day. |
| Conclusion |
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After fire control teams made sure that no low-flying aircraft would be knocked down by their heavy shells, the battleship Tennessee went to work. Innovations and experience now allowed warships to effectively support troops ashore, and Tennessee’s 14-inch shells simply obliterated the two leading Japanese infantry companies. With the support of newly-landed Sherman tanks of D Company, 4th Tank Battalion, the Marines drove off the survivors. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #7: Counterattack on Yellow Beach | ||||||||||||
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Saipan 2nd Edition, scenario #7: Counterattack on Yellow Beach This is a very tough one for the Japanese and to make it worse I place the Marines as starting as dug-in but they were not, this help the Marines in Fire-First which benefit they should not have, so my results are skewed. But with the help of Off-map 84 points of battleship Tennessee bombardment on any three turns plus air-support every turn and another 30 points of bombardment on turns ending on 00, it way too much for the Japanese. The American start with 4 steps of M4 Sherman tanks and must stay out of sight of the big Japanese naval gun, and they get another 4 steps of Sherman tanks reinforcements that will have to be borrowed from the Army counter mix, not sure why they were added but no big deal as the Americans win a minor victory as the Japanese had a couple places breached in the lines where bloody assaults took place and had to be retaken. |
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| 0 Comments |
Sap2006


